Search found 10 matches
- Tue Apr 03, 2018 2:46 am
- Forum: Libraries and Tools
- Topic: Möan.lua - A simple messagebox system.
- Replies: 40
- Views: 92806
Re: Möan.lua - A simple messagebox system.
This is such a useful library! is it free to use? I am planning on using it in a game, maybe with a few small modifications if it is ok for you
Re: Steam?
Thanks to this game, I was able to find a Love2d game that uses the Steamworks API, so you will be able to use something like what this person did for the game! Congratulations on the Steam release! I think having online support is by far the most exciting feature. The graphics look OK, but I'm not ...
- Wed May 24, 2017 2:38 am
- Forum: Support and Development
- Topic: Can't Get Files of Desktop with LOVE2D
- Replies: 6
- Views: 6763
Re: Can't Get Files of Desktop with LOVE2D
'UniqueName' is whatever you want to call the mounted directory's root inside löve. function love.directorydropped( path ) love.filesystem.mount(path, 'UniqueName') files = love.filesystem.getDirectoryItems('UniqueName') end Ah! Thanks! With this, I was able to get that part to work! When I get the...
- Tue May 23, 2017 4:06 am
- Forum: Games and Creations
- Topic: bklr - a game made in a drunken haze
- Replies: 6
- Views: 6313
Re: bklr - a game made in a drunken haze
Reminds me of VVVVVV...
- Tue May 23, 2017 3:58 am
- Forum: Support and Development
- Topic: Can't Get Files of Desktop with LOVE2D
- Replies: 6
- Views: 6763
Re: Can't Get Files of Desktop with LOVE2D
Löve has three ways to do filesystem stuff: - love.filesystem functions, which are the recommended way, support utf-8 encoding, work the same on all OS-es, and can only access the game's own directory and the save directory that's set with your project's identity. - the lua io functions, which can ...
- Tue May 23, 2017 3:21 am
- Forum: Games and Creations
- Topic: Breaking Fast on Steam!
- Replies: 14
- Views: 18419
Re: Breaking Fast on Steam!
Nice game! I am also working on a game, and I am planning on getting it on steam! I just have one question... does the game use Steamworks? If you don't know what Steamworks is, it is pretty much the steam API, for Trophies, and Stuff... it is for my game, and also someone is asking about it...
Re: Steam?
Re: Steam?
Wasn't Move or Die made with LOVE?
- Sat Apr 29, 2017 8:16 pm
- Forum: Support and Development
- Topic: Can't Get Files of Desktop with LOVE2D
- Replies: 6
- Views: 6763
Re: Can't Get Files of Desktop with LOVE2D
Löve has three ways to do filesystem stuff: - love.filesystem functions, which are the recommended way, support utf-8 encoding, work the same on all OS-es, and can only access the game's own directory and the save directory that's set with your project's identity. - the lua io functions, which can ...
- Sat Apr 29, 2017 4:19 am
- Forum: Support and Development
- Topic: Can't Get Files of Desktop with LOVE2D
- Replies: 6
- Views: 6763
Can't Get Files of Desktop with LOVE2D
Hey There! I am new to the LOVE Forums even though I have programmed with this Library before, so I am pretty used to it :crazy: ! However, Right now, I am working on a game using this framework, and it supposed to access the files of your Desktop! however every string says "nil" in the f...