Search found 105 matches
- Fri Dec 27, 2019 3:11 pm
- Forum: Support and Development
- Topic: I have been trying to figure this out for the past 2 day pls help ;(
- Replies: 2
- Views: 3389
Re: I have been trying to figure this out for the past 2 day pls help ;(
Just use sock.lua, it's a wrapper on top of enet.. even easier
- Sat Oct 12, 2019 5:57 am
- Forum: General
- Topic: love2d without window
- Replies: 1
- Views: 4503
love2d without window
why is this not working?
love2d would just crash, version 11.2
Code: Select all
function love.conf(t)
t.modules.window = false
t.modules.image = false
t.modules.graphics = false
t.modules.audio = false
t.console = true
end
- Tue Sep 24, 2019 9:58 am
- Forum: Support and Development
- Topic: connection over the internet using sock.lua
- Replies: 6
- Views: 4847
Re: connection over the internet using sock.lua
Check out my humble tutorial using just Lua socket: https://2dengine.com/?p=networking By setting its address to "*" the server will be able to communicate with multiple clients Note that Lua socket won't work over the internet when one or both machines are behind a NAT device such as a h...
- Tue Sep 24, 2019 9:33 am
- Forum: Support and Development
- Topic: connection over the internet using sock.lua
- Replies: 6
- Views: 4847
Re: connection over the internet using sock.lua
I gave it a try, the server and client never communicate, is it because I am on the same machine testing it though?zorg wrote: ↑Tue Sep 24, 2019 9:24 am The github page gives examples for the server, and that has this one line in it:Maybe try it like that?Code: Select all
server = sock.newServer("*", 22122)
- Tue Sep 24, 2019 9:17 am
- Forum: Support and Development
- Topic: connection over the internet using sock.lua
- Replies: 6
- Views: 4847
connection over the internet using sock.lua
I'm using sock.lua library networking.. https://github.com/camchenry/sock.lua so from my knowledge, to achieve connection over the internet, the server needs it's public ip adress/localhost and the client need to connect over that ip adress... this is the server code local sock = require 'sock' func...
- Sun Aug 04, 2019 10:27 am
- Forum: Support and Development
- Topic: Command line parameters not working
- Replies: 3
- Views: 5496
Command line parameters not working
Code: Select all
function love.load(arg)
for i,v in pairs(arg) do
print(v)
end
end
Code: Select all
main.love test a b c
- Sun Jul 21, 2019 2:57 pm
- Forum: Support and Development
- Topic: How to print text that isn't affected by the camera.scale ?
- Replies: 12
- Views: 10826
Re: How to print text that isn't affected by the camera.scale ?
Use love.graphics.push() and love.graphics.pop()
- Wed Jul 10, 2019 11:48 am
- Forum: Support and Development
- Topic: Creating a physics engine
- Replies: 4
- Views: 4123
Re: Creating a physics engine
love2d already has it's own physics library, love.physics, if you are struggling with collision detection look this up
https://2dengine.com/?p=intersections
https://2dengine.com/?p=intersections
- Tue Jul 09, 2019 2:55 pm
- Forum: Support and Development
- Topic: e-net: host not working with external IP adress on port forwarding
- Replies: 3
- Views: 7964
Re: e-net: host not working with external IP adress on port forwarding
just use this dude, it's an enet wrapper and it's much more simple than enet
https://github.com/camchenry/sock.lua
https://github.com/camchenry/sock.lua
- Tue Jul 09, 2019 10:59 am
- Forum: Support and Development
- Topic: How to print text that isn't affected by the camera.scale ?
- Replies: 12
- Views: 10826
Re: How to print text that isn't affected by the camera.scale ?
use love.graphics.push() before drawing the text and love.graphics.pop() after drawing the text