Search found 4 matches
- Mon Oct 23, 2017 5:16 am
- Forum: Libraries and Tools
- Topic: Baton - yet another input library
- Replies: 27
- Views: 26125
Re: Baton - yet another input library
Looks great! Super excited to use this, it'll simplify a decent chunk of my movement code
- Thu Apr 20, 2017 5:32 pm
- Forum: General
- Topic: Best GUI library?
- Replies: 7
- Views: 10152
Best GUI library?
I'm not generally opposed to rolliing my own libraries but a GUI library is really not something I want to do. Is there an accepted "best" GUI library or am I out of luck?
- Wed Apr 19, 2017 11:15 pm
- Forum: Libraries and Tools
- Topic: Baton - yet another input library
- Replies: 27
- Views: 26125
Re: Baton - yet another input library
Oh, gotcha. Thanks!
- Wed Apr 19, 2017 4:17 pm
- Forum: Libraries and Tools
- Topic: Baton - yet another input library
- Replies: 27
- Views: 26125
Re: Baton - yet another input library
The documentation for getActiveInputDevice() makes it sound like you can't have more than one input device controlling the game, which would make any kind of co-op game impossible. Is this true or am i misreading it?