Search found 2 matches
- Mon May 01, 2017 10:05 am
- Forum: General
- Topic: Code Doodles!
- Replies: 197
- Views: 326843
Re: Code Doodles!
here is mine function love.draw() love.graphics.setColor(0, 0, 0) local room_width, room_height = love.graphics.getWidth(), love.graphics.getHeight() local medx, medy = room_width/2, room_height/2 local time = love.timer.getTime()*2 --start scene love.graphics.push() love.graphics.translate(0, room_...
- Sun Apr 16, 2017 2:44 pm
- Forum: Libraries and Tools
- Topic: Module for Rendering CODE DOODLES From LOVE2D
- Replies: 0
- Views: 9762
Module for Rendering CODE DOODLES From LOVE2D
Hello Everyone, I've been switching from Gamemaker Studio To LOVE2D and I enjoyed using this lua framework so much, I made a tool for programmers who are bored, ready for a challenge in rendering custom animations in LOVE2D (sort of like, creating animations by code in a framework/game engine). It w...