Search found 28 matches
- Thu Jun 01, 2017 11:51 am
- Forum: Games and Creations
- Topic: Space Rocks
- Replies: 3
- Views: 4481
Re: Space Rocks
Thank you! Appreciate the feedback! Agreed, the ship rotation and accel should be tweaked. Rotation step should also be reduced to allow for finer grained control. Many times tapping rotation buttons to get the ship pointed at the asteroid will overshoot. We also considered adding friction like the ...
- Wed May 31, 2017 5:02 pm
- Forum: General
- Topic: Essential libraries for game making
- Replies: 6
- Views: 7358
- Wed May 31, 2017 10:55 am
- Forum: Support and Development
- Topic: I need help with collision
- Replies: 4
- Views: 4183
Re: I need help with collision
Try going through some tutorials. I started with this one (http://sheepolution.com/learn/book/contents). It has a good gentle introduction to Lua and Löve.
- Sat May 27, 2017 12:50 am
- Forum: Support and Development
- Topic: Creating an isometric platformer
- Replies: 5
- Views: 6593
Re: Creating an isometric platformer
I'm getting "Error: main.lua:66: attempt to call global 'max' (a nil value)" whenever I press the space bar.
- Fri May 26, 2017 3:51 pm
- Forum: General
- Topic: Love2D - RAD / GUI / IDE
- Replies: 3
- Views: 4988
Re: Love2D - RAD / GUI / IDE
Check out this tutorial: http://sheepolution.com/learn
- Fri May 26, 2017 1:44 am
- Forum: Games and Creations
- Topic: Space Rocks
- Replies: 3
- Views: 4481
Space Rocks
Space Rocks is a game very similar to the 1979 Atari Asteroids. https://love2d.org/imgmirrur/J8GDcgs.png Infinite waves of asteroids with asteroid speed and UFO shooting accuracy increasing. Top 10 scores are stored. Controls are on the title page. A UFO has a chance to spawn every 100 points. An ex...
- Thu May 25, 2017 11:34 am
- Forum: Support and Development
- Topic: Hardon collider and image centers
- Replies: 4
- Views: 4560
[solved] Re: Hardon collider and image centers
I wound up centering the centroid of the game object shape to the image center. This resolved the rotation origin discrepancy between HardonCollider:shape:rotate() and lg.draw(image, x, y, angle, 1, 1, image:getWidth()/2, image:getHeight()/2). The downside is that asset creation takes a bit longer. ...
- Wed May 24, 2017 2:19 pm
- Forum: Support and Development
- Topic: Hardon collider and image centers
- Replies: 4
- Views: 4560
Re: Hardon collider and image centers
Resurrecting an old thread because I have a similar issue... The above worked for me until my game objects stopped being placeholder squares and became more complex. This required that HardonCollider shapes change from squares/rectangles to polygons. The issue is that the HardonCollider rotate(a) ro...
- Fri May 05, 2017 1:17 pm
- Forum: Support and Development
- Topic: [SOLVED]How to implement new levels correctly
- Replies: 5
- Views: 5805
Re: How to implement new levels correctly
I haven't used it myself yet, but wouldn't HUMP gamestate library be useful here?
- Tue May 02, 2017 10:18 pm
- Forum: General
- Topic: Ludum Dare 38
- Replies: 7
- Views: 8399
Re: Ludum Dare 38
Andy rambled about your game. http://andy-rambles.com/post/LD38-one-week-later/