
Search found 7 matches
- Wed May 31, 2017 2:47 pm
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 51209
Re: Shädows (A light engine)
Yep thats what I expected
thanks. I'll work on that.

- Mon May 29, 2017 11:32 am
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 51209
Re: Shädows (A light engine)
Hi guys,
Is there a way to create a shadow shape which mimics the shape of a sprite, excluding the alpha ? I'm thinking about creating a polygonshape by pointing the outline of my sprite, but it seems complicated.
To be clear, I want the shadow of my character to look like my character.
Is there a way to create a shadow shape which mimics the shape of a sprite, excluding the alpha ? I'm thinking about creating a polygonshape by pointing the outline of my sprite, but it seems complicated.
To be clear, I want the shadow of my character to look like my character.
- Sun Apr 23, 2017 4:22 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 131803
Re: Löve "Light vs. Shadow" Engine v2
Can you draw shadows from image files using this ?Skeletonxf wrote: ↑Sun Apr 23, 2017 3:21 pm You can see for yourself.
https://github.com/matiasah/shadows/wiki
A word of warning, the repository says the wiki is out of date. I don't know what features and API overlap because I have only used shadows myself.
- Wed Apr 12, 2017 5:55 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 131803
Re: Löve "Light vs. Shadow" Engine v2
Is there a way to create a "sun" with this engine ? I've tried placing a light far away with huge range, but of course, I'm getting awful performances.
Also, the image shadows seem broken right now.
Also, the image shadows seem broken right now.
- Tue Apr 11, 2017 6:28 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 134748
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Can't make the shadows work for images. Seems broken in the demo too.
Also I don't understand the scaling and positioning on this. I've been trying to make it consistent with hump + gamera, no luck.
Also I don't understand the scaling and positioning on this. I've been trying to make it consistent with hump + gamera, no luck.
- Mon Apr 10, 2017 8:19 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 81
- Views: 169933
Re: push - a resolution-handling library
Gamera works with Push.
Now implementing Lightworld. This is a nightmare. Did you try Push with Lightworld ?
Now implementing Lightworld. This is a nightmare. Did you try Push with Lightworld ?
- Sun Apr 09, 2017 8:04 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 81
- Views: 169933
Re: push - a resolution-handling library
Hey, I'm having some issues using this library with HUMP's camera module. I'd love to be able to just add the push:start() and push:end() around my draw function, but it's not agreeing and scaling and translating well with anything that is within hump's camera. I don't know however if this is some ...