Inspired by this album art I started to tinker around with fake 3D.
Admittedly, the still image doesn't look that spectacular, but I like how it looks in motion:
https://giphy.com/gifs/xT0xeMqdKvtRsQY0P6/html5
Search found 36 matches
- Sat Dec 09, 2017 2:16 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722494
- Thu Nov 02, 2017 1:49 pm
- Forum: Libraries and Tools
- Topic: "profile.lua" a tool for finding bottlenecks
- Replies: 27
- Views: 36181
Re: "profile.lua" a tool for finding bottlenecks
Thanks for the quick fix! That seems to work perfectly
- Thu Nov 02, 2017 12:42 am
- Forum: Libraries and Tools
- Topic: "profile.lua" a tool for finding bottlenecks
- Replies: 27
- Views: 36181
Re: "profile.lua" a tool for finding bottlenecks
Very nice library! :) I especially like how non-intrusive it is. That's always a big plus in my books. Two things: 1. As far as I can tell, recursion is not handled correctly. Here's an example: local profile = require("profile/profile") profile.setclock(love.timer.getTime) -- this will me...
- Mon Oct 30, 2017 6:03 pm
- Forum: Games and Creations
- Topic: Selection sort!
- Replies: 4
- Views: 5926
Re: Selection sort!
Good work on the visualization :) it looks cool and explains the algorithm well, without using a single word. Well done! I learned about the technique from this guy: https://trasevol.dog/2017/02/01/doodle-insights-2-procedural-dithering-part-1/ I really like to read his stuff, he is full of great id...
- Fri Oct 27, 2017 1:05 pm
- Forum: Games and Creations
- Topic: [Game] Not your usual platformer
- Replies: 3
- Views: 4232
Re: [Game] Not your usual platformer
Hey! Welcome to the forums :) I like the randomized colour scheme, and the rooms have been very diverse so far, which is good. The music and sound effects fit the overall theme of the game very well :) But, boy, is it challenging! I made it to this level before I gave up: https://love2d.org/imgmirru...
- Fri Oct 27, 2017 8:54 am
- Forum: Support and Development
- Topic: [SOLVED]Downloading large files + display status
- Replies: 10
- Views: 10887
Re: [Not solved! (another problem)]Downloading large files + display status
It's generally frowned upon to use Lua's IO functions directly. I got an error with your demo and had to change line 25 in main.lua: -- From io.output(log_filename) -- To love.filesystem.write(log_filename, "") Thanks for letting me know! Admittedly I didn't test that version as much as I...
- Thu Oct 26, 2017 6:54 pm
- Forum: Support and Development
- Topic: math.random > love.math.random
- Replies: 10
- Views: 16622
Re: math.random > love.math.random
As far as I know the pseudo-random number generator in LOVE is not based on Lua's PRNG. So, the performance difference is not because of an extra table access, it's because they are inherently different PRNGs
- Thu Oct 26, 2017 12:44 pm
- Forum: Support and Development
- Topic: [SOLVED]Downloading large files + display status
- Replies: 10
- Views: 10887
Re: [Not solved! (another problem)]Downloading large files + display status
Ah whoops, that was my fault. I forgot that you can't write to arbitrary files. I updated the demo. The fix involved two things: - setting the identity of your game with `love.filesystem.setIdentity("name of your game")` - saving the file to the save directory, instead of to the current di...
- Wed Oct 25, 2017 1:22 am
- Forum: Support and Development
- Topic: [SOLVED]Downloading large files + display status
- Replies: 10
- Views: 10887
Re: Downloading large files + display status
Heya! What you're asking for is not simple, but it can be done :) It comes down to three problems: 1. Normally, http.request doesn't give you any updates about the download progress; you just call it and it returns when the download is done (or when it ran into an error). What you need is a way to g...
- Sun Oct 22, 2017 3:55 pm
- Forum: Libraries and Tools
- Topic: [PROTOCOL #081] - experimental tool for interactive storytelling
- Replies: 3
- Views: 4521
Re: [PROTOCOL #081] - experimental tool for interactive storytelling
@Bunnybacon Thanks! I'm glad you like it
@bartbes Oh dear! Thanks for reporting, that should hopefully be fixed now
@bartbes Oh dear! Thanks for reporting, that should hopefully be fixed now