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by triggdev
Fri Mar 17, 2017 6:06 am
Forum: Support and Development
Topic: World:rayCast callback with no fixture
Replies: 0
Views: 1187

World:rayCast callback with no fixture

I'm trying to program a rayCast for shooting a bullet. The rayCast collision is detected but there is no fixture in the callback function. Here's the bullet class I'm using. Object = require "classic" Bullet = Object:extend() function Bullet:new(world, shooter) self.world = world self.angl...