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- Fri Mar 17, 2017 6:06 am
- Forum: Support and Development
- Topic: World:rayCast callback with no fixture
- Replies: 0
- Views: 1187
World:rayCast callback with no fixture
I'm trying to program a rayCast for shooting a bullet. The rayCast collision is detected but there is no fixture in the callback function. Here's the bullet class I'm using. Object = require "classic" Bullet = Object:extend() function Bullet:new(world, shooter) self.world = world self.angl...