Search found 13 matches
- Tue Sep 29, 2015 11:13 am
- Forum: Support and Development
- Topic: transform component ? (Or alternative to using one)
- Replies: 2
- Views: 1924
transform component ? (Or alternative to using one)
Hello there. My game involves entities which moves, rotate, often with different rotation centres, and has to carry around several sub-entities that also has to carry sub-entities. On big frameworks (unreal engine, Unity, etc...) the solution is easy, there is always a kind of scene graph and rotati...
- Mon Mar 12, 2012 4:27 am
- Forum: General
- Topic: Help on how to learn Lua/Love the best.
- Replies: 12
- Views: 9370
Re: Help on how to learn Lua/Love the best.
What did you already tried ?
Do you already know other programming languages, or is it your first.
More details could help us to make a good response
Do you already know other programming languages, or is it your first.
More details could help us to make a good response
- Tue Jan 10, 2012 12:36 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 325562
Re: What code editor do you use ?
I use emacs, the yasnipet extension customised for programming in lua with love. It works like a charm. I compile and run my code by pressing F8 and going through the errors by pressing F7. To type "module(..., package.seeall);", I only type "module" then TAB. I love working with...
- Thu Jan 05, 2012 12:56 pm
- Forum: General
- Topic: Love2d Compiler(Distributor) [windows]
- Replies: 32
- Views: 20923
Re: [windows]Love2d Compiler v3.0
This would be awesome 

- Wed Dec 21, 2011 1:06 pm
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 46153
Re: Simple, lightweight, general purpose collision detection
I feel relieved, thanks !
- Wed Dec 21, 2011 1:05 pm
- Forum: Games and Creations
- Topic: Demo - tile, cell based world (with collision)
- Replies: 13
- Views: 6340
Re: Demo - tile, cell based world (with collision)
It could seem silly, but discovering theses simples lines in your game almost stole me tears of joy
This resolve in a very simple way all weird cases of collision problem I had with my first love project.
Thanks for sharing
Code: Select all
function love.update(dt)
dt = math.min(dt, .07)
Thanks for sharing
- Tue Dec 20, 2011 9:06 pm
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 46153
Re: Simple, lightweight, general purpose collision detection
I have a question about this library. I can't figure why it print messages on the output of my program. I've checked the source code, I've found the corresponding lines, but I still don't understand what it means. The messages are "collide?" and "sat" Anyone knows what I am doing...
- Mon Dec 19, 2011 11:00 pm
- Forum: Games and Creations
- Topic: B: You Are A Magnet (concept demo)
- Replies: 11
- Views: 7229
Re: B: You Are A Magnet (concept demo)
I like the kind of elevator thing, but it's really hard to do the combo you ask the player to do. It's really more of a cannon :) What I was aiming for was for you to center yourself by sitting between the blue magnets, then shoot yourself up to the small red one. What were you trying to do? I figu...
- Mon Dec 19, 2011 10:16 am
- Forum: Games and Creations
- Topic: B: You Are A Magnet (concept demo)
- Replies: 11
- Views: 7229
Re: B: You Are A Magnet (concept demo)
Very nice concept. It seems to me that it fits the the philosophy of "game design as a way to explore the universe". The concept works well, the possibility for puzzles seems really deep. (I really enjoyed the prototype) Here are my (trying to be) constructive complaints Control mapping se...
- Wed Dec 14, 2011 10:19 pm
- Forum: General
- Topic: What's your favorite LOVE creation?
- Replies: 23
- Views: 9551
Re: What's your favorite LOVE creation?
My favorite love creation is "hardoncollider", the collision detector.
It really makes life a lot easier.
It really makes life a lot easier.