That's definitely good to know, didn't realize LuaJit was more than speed.
Does your library also allow writing to basically any folder or just mounting? If its just mounting that is still useful since I can write changes with IO then remount the folder.
Search found 38 matches
- Thu Mar 28, 2019 7:10 pm
- Forum: General
- Topic: allow mounting argument paths.
- Replies: 7
- Views: 8546
- Thu Mar 28, 2019 1:17 pm
- Forum: General
- Topic: allow mounting argument paths.
- Replies: 7
- Views: 8546
Re: allow mounting argument paths.
Seems your library require something called ffi. Which I have no idea how to get. Basically just saying make it so that any folders passed in the command-line arguments could be mounted just like the drop directory. would just be a nice generally useful feature to have. In my project I'm currently u...
- Thu Mar 28, 2019 11:41 am
- Forum: General
- Topic: allow mounting argument paths.
- Replies: 7
- Views: 8546
allow mounting argument paths.
You can already mount directory drop paths so why not argument paths to? Namely the love.load( args ) paths My specific use case is I've written my own basic editor in love2D. Currently I drop folders on to my applications window but being able to do shortcuts would save alot of time. :? Yes this ed...
- Wed Nov 14, 2018 2:18 pm
- Forum: General
- Topic: Getting LOVE2D to run faster and AI stuff
- Replies: 6
- Views: 5978
Re: Getting LOVE2D to run faster and AI stuff
Multi-Threading in my project looks something like this, does indeed improve performance for me. Currently using it for path-finding among many other things. -- conf.lua function love.conf( t ) t.title = "Multi-Threading by BorhilIan" t.console = true t.version = "11.1" end -- ma...
- Fri Oct 26, 2018 1:38 am
- Forum: Support and Development
- Topic: [QUESTION] Access contents of dropped folder?
- Replies: 6
- Views: 3854
Re: [QUESTION] Access contents of dropped folder?
It's a shame you cant also mount argument paths, like dragging folder onto the exe. If you know of a solution for that it would be much appreciated. I'll just use the drag n' drop method for now.
- Fri Oct 26, 2018 12:49 am
- Forum: Support and Development
- Topic: [QUESTION] Access contents of dropped folder?
- Replies: 6
- Views: 3854
Re: [QUESTION] Access contents of dropped folder?
I remember trying that once before to no avail, however it worked this time so thanks.
- Fri Oct 26, 2018 12:03 am
- Forum: Support and Development
- Topic: [QUESTION] Access contents of dropped folder?
- Replies: 6
- Views: 3854
[QUESTION] Access contents of dropped folder?
If I drop a folder onto my packed exe how do i access its contents. I don't seem to be able to mount it or read the files in said folder directly. Is there a way to copy the folder into the identity folder when dropped on the exe?
- Sat Mar 10, 2018 5:46 am
- Forum: Support and Development
- Topic: convert a number to binary with lua ?
- Replies: 16
- Views: 21362
Re: convert a number to binary with lua ?
As far as integers go i asked a similar question a while back, wound up making this thing which includes function for to/from binary.
viewtopic.php?f=5&t=83752
viewtopic.php?f=5&t=83752
- Sat Sep 23, 2017 8:45 pm
- Forum: Support and Development
- Topic: More scripts than main?
- Replies: 2
- Views: 2644
Re: More scripts than main?
If you have another file test.lua you would put require( "test" ) inside main.
- Fri Aug 11, 2017 12:56 pm
- Forum: Support and Development
- Topic: [Solved] Looking for a function for factor based number series thingy, whatever its called.
- Replies: 13
- Views: 8685
Re: [Solved] Looking for a function for factor based number series thingy, whatever its called.
MasterLee is a bit rude, still though thanks for correcting my terminology.