Search found 28 matches
- Fri Jan 11, 2019 12:02 pm
- Forum: Support and Development
- Topic: How to achieve this type of water effect through a shader?
- Replies: 3
- Views: 4395
Re: How to achieve this type of water effect through a shader?
I totally think it is. Actually i'm not totally familiar with shaders and canvases in love but my wild guess is to draw the water tiles in a separate canvas (you might need to add a stencyl) and apply a shader that get a vector of points contained in the water tiles as an extern input and that chang...
- Fri Jan 11, 2019 11:47 am
- Forum: Games and Creations
- Topic: Little Game - hardcore puzzle-platform about teleporting
- Replies: 4
- Views: 7357
Re: Little Game - hardcore puzzle-platform about teleporting
Hey thank you so much for the kind review and for taking your time playing my game, i'm glad to know you liked it so far!!!! :awesome: I'm sorry for the late reply but i went back to work and didn't check the forum lately. As with the various issues you highlighted: I feel that there are issues with...
- Sat Dec 29, 2018 4:01 pm
- Forum: Games and Creations
- Topic: Little Game - hardcore puzzle-platform about teleporting
- Replies: 4
- Views: 7357
Re: Little Game - hardcore puzzle-platform about teleporting
Thanks for the feedback (i'm glad to hear you liked the graphics and music!) I plan to release the .love in the future, but i need to apply some changes in order to make the game compatible with love 11.1 (i had some problems related to stencyls i think). I'm considering to make the jumps more forgi...
- Thu Dec 27, 2018 3:31 pm
- Forum: Games and Creations
- Topic: Little Game - hardcore puzzle-platform about teleporting
- Replies: 4
- Views: 7357
Little Game - hardcore puzzle-platform about teleporting
Hello everyone! I'm glad to announce that last week i released my first game ever, Little Game! It's a instant death puzzle platform, the goal is getting to the exit of each level (there are 30 more or less) by avoiding hazards (you can teleport one tile away) and solving riddles. Some gameplay here...
- Wed Sep 05, 2018 3:26 pm
- Forum: Support and Development
- Topic: Can't make sti work with any kind of camera
- Replies: 0
- Views: 2589
Can't make sti work with any kind of camera
Hi guys! I'm really at a loss here, it seems i can't get simple tiled implementation to work with any camera, i tried hump.camera, gamera and simply translating using love.graphics.translate; P.s. I use push.lua to manage resolution, i suspect it might be the culprit P.p.s love version is 11.1 -- in...
- Wed Jun 20, 2018 1:15 pm
- Forum: Support and Development
- Topic: [SOLVED] Sti and Tiled export problem
- Replies: 0
- Views: 1901
[SOLVED] Sti and Tiled export problem
Hello everyone, i'm having a strange problem with sti and Tiled: "every now and then" when i export a map i have an error message: attempt to index local "tile" (a nil value) So checked the differences between the maps that can be loaded and the ones which raise an error using gi...
- Wed Jun 20, 2018 11:23 am
- Forum: Support and Development
- Topic: [somehow Solved] Moving platforms
- Replies: 2
- Views: 2744
Re: Moving platforms
When the player is on a platform, it should move at a speed which is the player's "normal" speed (zero if stopped, or nonzero if it's walking) PLUS the platform's speed. That should do it. I think i did that in this bit here local goal_x = self.x + (self.dx + self.otherdx) * dt But the pr...
- Wed Jun 20, 2018 9:58 am
- Forum: Support and Development
- Topic: [SOLVED]HUMP Gamestate Issue: Passing Parameters Into New State
- Replies: 6
- Views: 5881
Re: HUMP Gamestate Issue: Passing Parameters Into New State
Also if I read the readme correctly, Gamestate.registerEvents() is used to automatically call state callbacks corresponding with love's (ex. Gamestate.draw() is automatically called when love.draw() is called.) Yes it might not be relevant, i don't call it as i need to do some things specifically b...
- Tue Jun 19, 2018 10:33 pm
- Forum: Support and Development
- Topic: [somehow Solved] Moving platforms
- Replies: 2
- Views: 2744
[somehow Solved] Moving platforms
Hi guys, have you some hint in how to make something move over a moving platform? As of now the player moves with the platform but if i want to move around the moving plaftorm i have some glitchy behaviour, which is even more evident when the platform speed is almost = player speed; here some releva...
- Tue Jun 19, 2018 9:57 pm
- Forum: Support and Development
- Topic: [SOLVED]HUMP Gamestate Issue: Passing Parameters Into New State
- Replies: 6
- Views: 5881
Re: HUMP Gamestate Issue: Passing Parameters Into New State
Wait i don't think you can do things like stat = stat x = x y = y outside of a table, like in some_table = { stat = stat, x = x, y = y } also if you want to store those value in the second state you might want to declare the variables as state fields (so you can use them in the other state functions...