Search found 5 matches
- Sat Nov 18, 2023 2:51 pm
- Forum: Ports
- Topic: Love.js Support - Audio stops when not the active tab
- Replies: 0
- Views: 124770
Love.js Support - Audio stops when not the active tab
I've been working on developing a JRPG for a little while in my free time (very cliche, I know, but it's fun mental work) and the guy I get music from happened to see a "sound test" menu I made and asked if it were at all possible for me to snip that section out and allow him to use it as ...
- Sat Feb 24, 2018 12:01 pm
- Forum: Support and Development
- Topic: Mobile screen size adaption
- Replies: 9
- Views: 9550
Re: Mobile screen size adaption
Hmm... Interesting. I have no iOS devices of my own to test it with, so I've never seen how it reacted there, but on Android all is well and fine. I can understand a potential resolution issue, but speed? That is interesting. Again, the principle holds the same. Draw the game content to a canvas, sc...
- Fri Feb 23, 2018 10:02 am
- Forum: Support and Development
- Topic: Mobile screen size adaption
- Replies: 9
- Views: 9550
Re: Mobile screen size adaption
Personally, I draw everything that is a part of the game itself to a canvas, then scale that, leaving the mobile-specific bits out to be drawn and updated relative to the device, that way they are not scaled with everything else. Not exactly a catch-all solution (at least, not the way I have it set ...
- Thu Aug 24, 2017 1:01 pm
- Forum: Games and Creations
- Topic: My First Game: Town
- Replies: 17
- Views: 16626
Re: My First Game: Town
Is this not already a thing? I've used .it and .mod files in several personal projects.
- Fri Mar 24, 2017 2:40 pm
- Forum: Libraries and Tools
- Topic: lua-ibyte [simple, plaintext compression]
- Replies: 3
- Views: 5081
lua-ibyte [simple, plaintext compression]
A few months ago I found myself entertained with breaking down files into binary data, then converting that binary data into an image to look at (for who knows what reason...) comprised of each pixel (either black or white) signifying a binary switch when I noted that for plaintext the image was sma...