Search found 2 matches

by Kraton
Sun Mar 05, 2017 7:23 pm
Forum: Support and Development
Topic: Fighting Game Hitbox Detection
Replies: 3
Views: 5012

Re: Fighting Game Hitbox Detection

Thank you both for your replies, especially Mr.Fariator - you really seem to know your shit. I did some more research on my own afterwards, too, and it does seem like non-AABBs are an anomaly. As such, I've decided to just stick with them for my game, as well. This opens up my options tenfold, so ch...
by Kraton
Sun Mar 05, 2017 4:54 pm
Forum: Support and Development
Topic: Fighting Game Hitbox Detection
Replies: 3
Views: 5012

Fighting Game Hitbox Detection

So, I'm in the starting stages of creating a simple 2D fighter in Löve, not unlike Street Fighter. My question is how would I go about implementing hitboxes for such a game - I've implemented my own collision detection system with axis-aligned hitboxes in the past, but seeing as this is a fighter, I...