Search found 2 matches
- Sun Mar 05, 2017 7:23 pm
- Forum: Support and Development
- Topic: Fighting Game Hitbox Detection
- Replies: 3
- Views: 5012
Re: Fighting Game Hitbox Detection
Thank you both for your replies, especially Mr.Fariator - you really seem to know your shit. I did some more research on my own afterwards, too, and it does seem like non-AABBs are an anomaly. As such, I've decided to just stick with them for my game, as well. This opens up my options tenfold, so ch...
- Sun Mar 05, 2017 4:54 pm
- Forum: Support and Development
- Topic: Fighting Game Hitbox Detection
- Replies: 3
- Views: 5012
Fighting Game Hitbox Detection
So, I'm in the starting stages of creating a simple 2D fighter in Löve, not unlike Street Fighter. My question is how would I go about implementing hitboxes for such a game - I've implemented my own collision detection system with axis-aligned hitboxes in the past, but seeing as this is a fighter, I...