Search found 10 matches
- Mon Jul 03, 2017 3:52 pm
- Forum: Support and Development
- Topic: Tiled Map Loading Help
- Replies: 3
- Views: 3352
Re: Tiled Map Loading Help
Sorry, I forgot to add the example of my code.
- Sun Jul 02, 2017 8:20 pm
- Forum: Support and Development
- Topic: Tiled Map Loading Help
- Replies: 3
- Views: 3352
Tiled Map Loading Help
I am trying to import a tiled map in .lua format into love2d by following a tutorial series on the Simple-Tiled-Implementation library from GitHub. I attempted to get the map file from a root folder called maps, but that did not work so I moved the file to the sti folder in the library, it still did...
- Sat Jul 01, 2017 3:15 am
- Forum: Games and Creations
- Topic: Cactus game.
- Replies: 37
- Views: 35052
Re: Cactus game.
Crap I've stumbled across a party by the bourgeoisie! Other than that great game! Maybe a bit too easy, so add some other hazards.
- Tue Jun 27, 2017 2:00 am
- Forum: Games and Creations
- Topic: Karate Mania II Alpha [Game based on Rhythm Heaven]
- Replies: 2
- Views: 6232
Re: Karate Mania II Alpha [Game based on Rhythm Heaven]
Hey, this is really neat! I like the animations of the karate guy and the simplicity of the gameplay. I didn't try out the level editor yet, but thanks for the inclusion! I think you can really expand on it! Your should add more moves for the karate guy, like side kicks, jump kicks, blocks and jabs!...
- Tue Jun 13, 2017 1:22 am
- Forum: Games and Creations
- Topic: Catching Flies: weekly 1-hour jam entry
- Replies: 2
- Views: 2663
Re: Catching Flies: weekly 1-hour jam entry
Neat stuff! I really like how bouncy the movement feels with the trail effect, can you explain how you did that?
- Sun Jun 11, 2017 9:02 pm
- Forum: Games and Creations
- Topic: Nano Space
- Replies: 29
- Views: 16888
Re: Nano Space Ran Fine
I downloaded the game through your Lovum launcher and the game ran fine on Windows 10, not a single hiccup. Great job on the particle effects and you added a scoring system which encourages replays! One thing I think you could change is CAPTAIN CAPSLOCK'S text to be in all caps to fit in character. ...
- Thu Jun 01, 2017 1:01 am
- Forum: Games and Creations
- Topic: Space Rocks
- Replies: 3
- Views: 4316
Re: Space Rocks
This is excellent, the collision detection works great and the sprites your son made are great too. I also really like the particle effects when dying. Some things could be tweaked like the ship should rotate faster, greater acceleration and the bullets should only delete themselves when they fly of...
- Sun May 21, 2017 2:49 pm
- Forum: Support and Development
- Topic: Help Quad Animations Please
- Replies: 2
- Views: 2609
Re: Help Quad Animations Please
Thanks! I should have checked more into my functions before posting but thanks again for the help. =)
- Sun May 21, 2017 2:44 am
- Forum: Support and Development
- Topic: Help Quad Animations Please
- Replies: 2
- Views: 2609
Help Quad Animations Please
In my program I'm trying to animate a png image by breaking it up into quads and shifting the quad viewpoint for every frame of animation. My problem is that on line 33 I'm receiving an error: "bad argument #2 to 'draw' (Quad expected, got nil), but earlier in the love.load function I defined t...
- Mon Mar 06, 2017 5:35 am
- Forum: Games and Creations
- Topic: Fractal Explorer
- Replies: 8
- Views: 8662
Re: Fractal Explorer
Very nice! Can you explain to me why for this application, why there's a significant lag spike when increasing super sampling for very little quality increase?