Thank you 0x72, is it possible I could look at the source code of the example you made.
The Love forums really are a friendly place. I've got a lot to read into thanks so much for everyone's help
Search found 4 matches
- Sun Mar 05, 2017 11:14 pm
- Forum: Support and Development
- Topic: Per-Pixel / Pixel Perfect collision yay or nay?
- Replies: 9
- Views: 8072
- Thu Mar 02, 2017 9:46 am
- Forum: Support and Development
- Topic: Per-Pixel / Pixel Perfect collision yay or nay?
- Replies: 9
- Views: 8072
Re: Per-Pixel / Pixel Perfect collision yay or nay?
ah cool! I'll check out this library. I only brought up the fact the ground sprite was made from a tileset because of the previous comment mentioning non-axis alignments, I figured it would clear up how the sprite was made and maybe shed some light on that area. I could potentially export my ground ...
- Thu Mar 02, 2017 1:36 am
- Forum: Support and Development
- Topic: Per-Pixel / Pixel Perfect collision yay or nay?
- Replies: 9
- Views: 8072
Re: Per-Pixel / Pixel Perfect collision yay or nay?
Thanks for the reply, though I'm a little confused. So it can't be done? Am I going to have to produce a bunch of separate hitboxes for my ground sprites then? In my example ground sprite: here I made this using a tile 16x16 tileset, so it's made out of basic shapes, but just so many of them it woul...
- Thu Mar 02, 2017 1:12 am
- Forum: Support and Development
- Topic: Per-Pixel / Pixel Perfect collision yay or nay?
- Replies: 9
- Views: 8072
Per-Pixel / Pixel Perfect collision yay or nay?
Hey there! I've decided to take the plunge and start coding using Love2D All my previous experience coding games has been in scratch - but I've made some pretty good stuff I want to try converting one of my games into Lua and into a Love2D format - so far so good. I have the basics of my character d...