Search found 6 matches
- Mon Mar 06, 2017 6:04 pm
- Forum: Support and Development
- Topic: [SOLVED] Canvas remains empty despite drawing operations
- Replies: 4
- Views: 3870
Re: [SOLVED] Canvas remains empty despite drawing operations
zorg, yep, I mentioned that as part of the solution editing the original post, thanks for the feedback on IRC too
- Mon Mar 06, 2017 2:25 pm
- Forum: Support and Development
- Topic: [SOLVED] Canvas remains empty despite drawing operations
- Replies: 4
- Views: 3870
Re: Canvas remains empty despite drawing operations
0x72, thanks a lot for the insight, now the issue is fully clear and this will surely help me sort out the original issue as well. I think I'll go with :renderTo() - as advised on the #love irc channel - so that I don't have to mess with setCanvas() at all, seems the safest option so far. Thanks aga...
- Mon Mar 06, 2017 1:56 pm
- Forum: Support and Development
- Topic: [SOLVED] Canvas remains empty despite drawing operations
- Replies: 4
- Views: 3870
[SOLVED] Canvas remains empty despite drawing operations
Hello, I've stomped on a strange behavior where a canvas retained the last drawing operation only (as if it got cleared at every love.draw() run). Trying to reproduce the issue on a reduced program, I've stomped on a different (but perhaps connected) weird behavior where the same operations get perf...
- Sun Feb 26, 2017 7:29 pm
- Forum: Support and Development
- Topic: love2d 0.10.2 unable to load bytecode from luac 5.1
- Replies: 5
- Views: 5460
Re: love2d 0.10.2 unable to load bytecode from luac 5.1
Thanks a lot for pointing out this other approach slime, I'll investigate it further!
- Sun Feb 26, 2017 6:06 pm
- Forum: Support and Development
- Topic: love2d 0.10.2 unable to load bytecode from luac 5.1
- Replies: 5
- Views: 5460
Re: love2d 0.10.2 unable to load bytecode from luac 5.1
Thanks for the feedback slime, I'm just fiddling with the language and the tools to get a grip about what can be done in general. I tried compiling with the LuaJIT 2.1 windows binary that comes with LuaPower, but that resulted in a further incompatibility error, I guess I should find a LuaJIT 2.0 wi...
- Sun Feb 26, 2017 5:16 pm
- Forum: Support and Development
- Topic: love2d 0.10.2 unable to load bytecode from luac 5.1
- Replies: 5
- Views: 5460
love2d 0.10.2 unable to load bytecode from luac 5.1
Hello everybody, I'm beginning to learn Lua and the lovely love2d framework. I've created a simple main.lua with the three main love functions (load, update, draw) and tested it running love somefolder (where the actual file is somefolder/main.lua ). All is fine, the program runs, draws the graphics...