Search found 7 matches
- Fri Feb 05, 2021 5:23 am
- Forum: General
- Topic: HDR output support?
- Replies: 1
- Views: 7125
HDR output support?
I know this is a long shot, but is there any way of rendering to an HDR display? I know that HDR/floatingpoint PixelFormats are supported for canvases, but now that HDR monitors are a thing, is it possible to request an HDR display buffer as well? From the docs it seems that the only intended suppor...
- Mon Aug 27, 2018 11:03 pm
- Forum: Support and Development
- Topic: Any way to determine the vsync wait time?
- Replies: 3
- Views: 3583
Any way to determine the vsync wait time?
tl;dr: I want to determine approximately how much rendering headroom time I have. Quite some time ago I implemented an adaptive resolution mechanism to adjust the render quality on the fly based on GPU load. However, the big problem with it is that when vsync is on it's difficult to determine how mu...
- Thu May 17, 2018 12:22 am
- Forum: General
- Topic: LÖVE 11.1 released!
- Replies: 41
- Views: 104769
Re: LÖVE 11.1 released!
I'm aware of that, but this is for distribution on itch.io and Steam.
Anyway, I ended up making a wrapper script that calls the correct AppImage bundle and the .love file so that I can have a "universal" distribution.
Anyway, I ended up making a wrapper script that calls the correct AppImage bundle and the .love file so that I can have a "universal" distribution.
- Wed May 16, 2018 10:10 pm
- Forum: General
- Topic: LÖVE 11.1 released!
- Replies: 41
- Views: 104769
Re: LÖVE 11.1 released!
Is there a way of bundling my .love file into the AppImage bundle, the same way that I can bundle my .love file into the Windows executable or the macOS .app? I'm excited for the possibility of finally having a standalone Linux release!
- Thu Feb 01, 2018 8:49 am
- Forum: Support and Development
- Topic: Using modf in shader
- Replies: 11
- Views: 6071
Re: Using modf in shader
Another modf that might be more performant:
Code: Select all
float _modf(float a, float b) {
return b*fract(a/b);
}
- Wed Jan 31, 2018 9:48 am
- Forum: Support and Development
- Topic: HighDPI issue on 0.10.2 / MacOS 10.13
- Replies: 1
- Views: 2052
Re: HighDPI issue on 0.10.2 / MacOS 10.13
After banging away on this a bit more I found love.window.getPixelScale() and that seems to work correctly. Using that function also has the nice benefit of cleaning up a bunch of my code anyway, so I'll just switch to using that! The highdpi flag does still seem like a bug but love.window.getPixelS...
- Wed Jan 31, 2018 6:46 am
- Forum: Support and Development
- Topic: HighDPI issue on 0.10.2 / MacOS 10.13
- Replies: 1
- Views: 2052
HighDPI issue on 0.10.2 / MacOS 10.13
Hi, I'm using this bit of code to try to determine if the display is highdpi or not: love.window.setMode(config.width, config.height, { resizable = true, fullscreen = config.fullscreen, vsync = config.vsync, highdpi = config.highdpi, minwidth = 480, minheight = 480 }) local _, _, flags = love.window...