Search found 9 matches
- Sun Apr 29, 2018 3:29 am
- Forum: Support and Development
- Topic: Difficulty with shader on coordinate system
- Replies: 5
- Views: 3826
Re: Difficulty with shader on coordinate system
Thank you! This may help..
- Fri Apr 27, 2018 11:58 pm
- Forum: Support and Development
- Topic: Difficulty with shader on coordinate system
- Replies: 5
- Views: 3826
Re: Difficulty with shader on coordinate system
I don't fully understand the issue; maybe I'm not the only one. Using an image displayed by the shader transformed by the coordinate system to affect pixels of other images intersecting with the pixels displayed by the shader. Simply overlaying that image to other images using the main image's coor...
- Fri Apr 27, 2018 1:22 am
- Forum: Support and Development
- Topic: Difficulty with shader on coordinate system
- Replies: 5
- Views: 3826
Re: Difficulty with shader on coordinate system
Nobody has a solution?
- Tue Apr 24, 2018 11:54 pm
- Forum: Support and Development
- Topic: Difficulty with shader on coordinate system
- Replies: 5
- Views: 3826
Difficulty with shader on coordinate system
I am having difficulty creating a shader that draws a texture affected by the coordinate system (translation,scale, and rotation, no shearing). The texture's size must stay the same regardless of other images and intersecting opaque pixels should be affected by the pixels on the texture. (essentiall...
- Wed Jul 26, 2017 8:13 pm
- Forum: Support and Development
- Topic: Simulating graphics.rotate by using other functions?
- Replies: 6
- Views: 4847
Re: Simulating graphics.rotate by using other functions?
What is the problem with using graphics.rotate? Is it that you want to set the center of rotation? If that's the case, you need to first translate the center to the position you wish to be rotated around, rotate, and then translate back: There is nothing wrong with using graphics.rotate. I am just ...
- Wed Jul 26, 2017 9:24 am
- Forum: Support and Development
- Topic: Simulating graphics.rotate by using other functions?
- Replies: 6
- Views: 4847
Simulating graphics.rotate by using other functions?
Is there any way to simulate graphics.rotate by using graphics.shear and graphics.scale? (Does not need to be 360*) Every attempt I tried at doing this led to things being disproportionate or skewed to an absurd size. I am mainly interested in this to make things easier to distort for special effect...
- Thu Mar 09, 2017 10:12 am
- Forum: Support and Development
- Topic: Issue with textures showing long lines
- Replies: 2
- Views: 2066
Re: Issue with textures showing long lines
Thanks, that might help.
Re: LÖVE Jam
This looks interesting, but the usable libraries should be general for everyone to provide fair competition.
- Thu Mar 09, 2017 12:42 am
- Forum: Support and Development
- Topic: Issue with textures showing long lines
- Replies: 2
- Views: 2066
Issue with textures showing long lines
When the scale changes for images duplicated with sprite batches, I sometimes see lines extend through the left side of the textures. https://image.ibb.co/bKF83v/Something.png Offsetting the textures on both the X and Y axis by .1 or .01 prevented the lines from showing, but it has the possibility o...