Search found 7 matches
- Mon Mar 13, 2017 12:42 pm
- Forum: Support and Development
- Topic: HUMP timer and bump
- Replies: 1
- Views: 1888
Re: HUMP timer and bump
Solved this one. Other tweaks aside, in this format, it needs to be surrounded by function() end. In other words: Timer.during(1, function() world:update(player, x, y + 1) end, etc. Also, had to include delta time (dt) to get what I was trying to do to work, but that's another issue.
- Mon Mar 13, 2017 10:48 am
- Forum: Support and Development
- Topic: HUMP timer and bump
- Replies: 1
- Views: 1888
HUMP timer and bump
I want to use the HUMP timer function Timer.during(delay, during, after) but when I try to make they delay function a world:update() it says delay is nil. I think this is cause timer doesn't know what world is? Here's the code: Timer.during(1, world:update(player, x, y + 1), function () Timer.clear(...
- Mon Mar 06, 2017 12:59 pm
- Forum: Support and Development
- Topic: Problem destroying entities with HUMP
- Replies: 0
- Views: 1440
Problem destroying entities with HUMP
Super beginner here, please excuse the absolute mess of my code. I'm trying to use HUMP to switch rooms(maps) but quickly ran into the problem that objects stick around in the new map. So I need to use leave() to erase the objects, right? Only when I do remove them from the bump.lua world, it is sti...
- Wed Feb 22, 2017 7:05 am
- Forum: Support and Development
- Topic: How to find object collided into in bump.lua??
- Replies: 4
- Views: 3502
Re: How to find object collided into in bump.lua??
Update on this, finally made a better way to streamline matching dialogue to names and realized names need to be strings to be recognized. The background is still going black when dialogue is drawn though.
- Wed Feb 22, 2017 1:44 am
- Forum: Support and Development
- Topic: How to find object collided into in bump.lua??
- Replies: 4
- Views: 3502
Re: How to find object collided into in bump.lua??
Okay well it's all kind of referencing each other so here is the full code (it's really messy and the dialogue part is kind of broken right now) Main.lua: bump = require 'bump' require 'drawWords' local world = bump.newWorld() local level = {elems = {}} function level:addElem(x, y, w, h, drawLambda)...
- Tue Feb 21, 2017 12:17 pm
- Forum: Support and Development
- Topic: How to find object collided into in bump.lua??
- Replies: 4
- Views: 3502
Re: How to find object collided into in bump.lua??
Hey! I figured it out:
But now when that's passed to the function that draws the dialogue box, the background disappears. Any ideas why?
Code: Select all
cols[i].otherRect.x, cols[i].otherRect.y
- Tue Feb 21, 2017 11:50 am
- Forum: Support and Development
- Topic: How to find object collided into in bump.lua??
- Replies: 4
- Views: 3502
How to find object collided into in bump.lua??
Hey so I'm pretty awful at programming so be patient. Basically, I want bump.lua to tell me which NPC I bumped into so I can have him say his scripted words over his head when "a" is pressed. Right now I have this which obviously I know is wrong but you can see my thinking... if love.keybo...