Search found 20 matches
- Fri Apr 07, 2017 2:58 pm
- Forum: Games and Creations
- Topic: Some Circle Game. Ideas to make it better?
- Replies: 14
- Views: 12125
Re: Some Circle Game. Ideas to make it better?
Thank you for the feedback, TheOddByte No, I mean that it will show the amount of upgrades, like you have 10x defense upgrades for example. The UI gets cluttery when displaying the upgrades next to a node if you have a lot of upgrades. Ahh, I have the upgrades capped at 1 now. That is how it should ...
- Thu Apr 06, 2017 4:48 am
- Forum: Games and Creations
- Topic: Some Circle Game. Ideas to make it better?
- Replies: 14
- Views: 12125
Re: Some Circle Game. Ideas to make it better?
Thank you for the suggestions. - Display the amount of upgrades under the upgrade buttons when a node is selected Do you mean how much they cost? That could be helpful, I think - If the mouse goes outside the window it will stop scrolling.( found this annoying ) I agree and will change the behavior ...
- Mon Apr 03, 2017 6:59 pm
- Forum: Games and Creations
- Topic: Some Circle Game. Ideas to make it better?
- Replies: 14
- Views: 12125
Re: Some Circle Game. Ideas to make it better?
Hadn't seen that one before but is pretty cool. Is that a game you made? Can I see the love file?
- Mon Apr 03, 2017 6:37 pm
- Forum: Games and Creations
- Topic: Some Circle Game. Ideas to make it better?
- Replies: 14
- Views: 12125
Re: Some Circle Game. Ideas to make it better?
Nixola - Thank you! Great suggestions. Hadn't even considered zoom or scrolling. That will be great. For #3, my son was really hammering me for that :). I have been resisting because the (loosely called) AI will need to be improved and I was being lazy but this puts it over the top for me. Will be w...
- Mon Apr 03, 2017 4:11 pm
- Forum: Games and Creations
- Topic: Some Circle Game. Ideas to make it better?
- Replies: 14
- Views: 12125
Some Circle Game. Ideas to make it better?
Left click to select a base. Left click again to select attacking units and attack a base. Right click to translate (center) screen. Upgrading defense and offense works. Game has potential to be fun (says me :P) but is kind of a grind right now. It is pretty easy to get into a stalemate or almost st...
- Mon Apr 03, 2017 1:43 pm
- Forum: Libraries and Tools
- Topic: osmlove library (OSM maps in your Love2D projects)
- Replies: 10
- Views: 9771
Re: osmlove library (OSM maps in your Love2D projects)
Can it create a simple political map of a region? It would be cool to be able to select individual countries, states, provinces, etc. Could be so many possibilities
- Mon Apr 03, 2017 4:32 am
- Forum: Libraries and Tools
- Topic: osmlove library (OSM maps in your Love2D projects)
- Replies: 10
- Views: 9771
Re: osmlove library (OSM maps in your Love2D projects)
Cool! Looking forward to seeing where this goes.
- Sun Apr 02, 2017 4:31 am
- Forum: Support and Development
- Topic: How do you draw text on top of a rectangle that is already drawn?
- Replies: 2
- Views: 3047
Re: How do you draw text on top of a rectangle that is already drawn?
Think you are rotating the text off the screen.
Just give it the x and y
Just give it the x and y
Code: Select all
love.graphics.draw(slide_1_caption, 928,145)
- Wed Mar 29, 2017 5:24 am
- Forum: Games and Creations
- Topic: BLAST FLOCK
- Replies: 9
- Views: 6549
Re: BLAST FLOCK
This is a fun game. Way cool!
- Wed Mar 29, 2017 3:48 am
- Forum: Support and Development
- Topic: How to handle multiple timers
- Replies: 8
- Views: 6142
Re: How to handle multiple timers
Thank you Lucyy I was thinking I might need every base to be on a different timer or probably in 1 of say 4 groups. something like function love:update(dt) for _,base in pairs(bases) base.timer = base.timer - dt if base.timer <= 0 then createUnit(blah, blah) base.timer = base.defaultTimer (could be ...