Search found 20 matches

by mtdev
Fri Apr 07, 2017 2:58 pm
Forum: Games and Creations
Topic: Some Circle Game. Ideas to make it better?
Replies: 14
Views: 12125

Re: Some Circle Game. Ideas to make it better?

Thank you for the feedback, TheOddByte No, I mean that it will show the amount of upgrades, like you have 10x defense upgrades for example. The UI gets cluttery when displaying the upgrades next to a node if you have a lot of upgrades. Ahh, I have the upgrades capped at 1 now. That is how it should ...
by mtdev
Thu Apr 06, 2017 4:48 am
Forum: Games and Creations
Topic: Some Circle Game. Ideas to make it better?
Replies: 14
Views: 12125

Re: Some Circle Game. Ideas to make it better?

Thank you for the suggestions. - Display the amount of upgrades under the upgrade buttons when a node is selected Do you mean how much they cost? That could be helpful, I think - If the mouse goes outside the window it will stop scrolling.( found this annoying ) I agree and will change the behavior ...
by mtdev
Mon Apr 03, 2017 6:59 pm
Forum: Games and Creations
Topic: Some Circle Game. Ideas to make it better?
Replies: 14
Views: 12125

Re: Some Circle Game. Ideas to make it better?

Hadn't seen that one before but is pretty cool. Is that a game you made? Can I see the love file? :cool:
by mtdev
Mon Apr 03, 2017 6:37 pm
Forum: Games and Creations
Topic: Some Circle Game. Ideas to make it better?
Replies: 14
Views: 12125

Re: Some Circle Game. Ideas to make it better?

Nixola - Thank you! Great suggestions. Hadn't even considered zoom or scrolling. That will be great. For #3, my son was really hammering me for that :). I have been resisting because the (loosely called) AI will need to be improved and I was being lazy but this puts it over the top for me. Will be w...
by mtdev
Mon Apr 03, 2017 4:11 pm
Forum: Games and Creations
Topic: Some Circle Game. Ideas to make it better?
Replies: 14
Views: 12125

Some Circle Game. Ideas to make it better?

Left click to select a base. Left click again to select attacking units and attack a base. Right click to translate (center) screen. Upgrading defense and offense works. Game has potential to be fun (says me :P) but is kind of a grind right now. It is pretty easy to get into a stalemate or almost st...
by mtdev
Mon Apr 03, 2017 1:43 pm
Forum: Libraries and Tools
Topic: osmlove library (OSM maps in your Love2D projects)
Replies: 10
Views: 9771

Re: osmlove library (OSM maps in your Love2D projects)

Can it create a simple political map of a region? It would be cool to be able to select individual countries, states, provinces, etc. Could be so many possibilities :)
by mtdev
Mon Apr 03, 2017 4:32 am
Forum: Libraries and Tools
Topic: osmlove library (OSM maps in your Love2D projects)
Replies: 10
Views: 9771

Re: osmlove library (OSM maps in your Love2D projects)

Cool! Looking forward to seeing where this goes.
by mtdev
Sun Apr 02, 2017 4:31 am
Forum: Support and Development
Topic: How do you draw text on top of a rectangle that is already drawn?
Replies: 2
Views: 3047

Re: How do you draw text on top of a rectangle that is already drawn?

Think you are rotating the text off the screen.

Just give it the x and y

Code: Select all

love.graphics.draw(slide_1_caption, 928,145)
:P
by mtdev
Wed Mar 29, 2017 5:24 am
Forum: Games and Creations
Topic: BLAST FLOCK
Replies: 9
Views: 6549

Re: BLAST FLOCK

This is a fun game. Way cool!
by mtdev
Wed Mar 29, 2017 3:48 am
Forum: Support and Development
Topic: How to handle multiple timers
Replies: 8
Views: 6142

Re: How to handle multiple timers

Thank you Lucyy I was thinking I might need every base to be on a different timer or probably in 1 of say 4 groups. something like function love:update(dt) for _,base in pairs(bases) base.timer = base.timer - dt if base.timer <= 0 then createUnit(blah, blah) base.timer = base.defaultTimer (could be ...