Search found 11 matches
- Tue Feb 21, 2017 5:40 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 318279
Re: What code editor do you use ?
They are both supported; it was just an example. You can do either of the following: -- @tparam[...] <type> <paramname> -- @param[type=<type>] <paramname> Is this some kind of extended syntax? I don't see such syntax in LuaDoc manual. > Found some strange issue. When I type name of a function that ...
- Mon Feb 20, 2017 10:03 am
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 99362
Re: [Library] tiny-ecs - Fast Simple Entity Component System
It would be awesome to be able to easily update systems without using the "world" but with an advantage of entity filters/cache. I guess it's possible to just create world with systems and entities, but iterate via system's update method (not world:update).
- Mon Feb 20, 2017 9:50 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 318279
Re: What code editor do you use ?
@paulclinger: WOW, didn't expect you to answer this, so soon. This community continues to amaze me (in a good way). Actually I've spent some time digging into every plugin available and tweaked some settings, now it's a much better experience. I think some kind of description for every plugin in the...
- Mon Feb 20, 2017 5:42 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 318279
Re: What code editor do you use ?
Thanks for a quick reply. That's what I was afraid of. Actually it IS possible to provide proper code analysis and auto-completion, JetBrains IDE does that pretty well with JS code which is dynamically typed as well and (if you don't consider ES2015+) didn't had language support for classes, still t...
- Mon Feb 20, 2017 5:21 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 318279
Re: What code editor do you use ?
I'm still searching for a "perfect" editor and it seems nothing works as a full IDE. I have come from professional coding background (PHP, C#, JS) so maybe my requirements are too high :) Here's what I want: 1. Syntax highlighting. Obviously. 2. An actual code completion, not only for basi...
- Mon Feb 20, 2017 4:48 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838180
Re: Simple Tiled Implementation - STI v0.18.1.0
First of all, thanks for an awesome library! A couple of questions. 1. What is the recommended way to dynamically change tiles or objects (add/remove) on the map layer? 2. Should I always update/draw my objects without using STI's object layers? I want to use a component approach for my game objects...
- Fri Feb 17, 2017 12:14 pm
- Forum: General
- Topic: Questions from someone new to videogames
- Replies: 3
- Views: 2848
Re: Questions from someone new to videogames
Really good answers. I also work as web developer for many years now and can confirm what the OP said about that part. I was considering going into gamedev every now and then, but many reasons keep me out of it. Especially in my country (Russia) where real gamedev is dead for many years now (big evi...
- Fri Feb 17, 2017 4:19 am
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 99362
Re: [Library] tiny-ecs - Fast Simple Entity Component System
That's exactly why I think single responsibility principle is good. If you split your solution into separate modules, each designed for specific problem, there is a better flexibility in how others can use your library. Of course you can also provide single-file build as well for someone who wants i...
- Thu Feb 16, 2017 1:11 pm
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 99362
Re: [Library] tiny-ecs - Fast Simple Entity Component System
Has anyone tried using this library properly with STI? I'm still trying to wrap my head around this. Because STI holds all game objects and tiles and draws them, acting like a primary object collection. But tiny-ecs does exactly the same with it's world object. I looked at the first example project ...
- Sun Feb 12, 2017 8:26 pm
- Forum: Support and Development
- Topic: Lua Script Editor Needed
- Replies: 18
- Views: 14865
Re: Lua Script Editor Needed
Can anyone suggest an IDE with working debugging? Tried IDEA but it's not working very good with LOVE as an interpreter and Visual Studio with a plugin, but there is no autocompletion for LOVE API that I could find.