Search found 15 matches
- Sun Mar 07, 2021 1:35 pm
- Forum: Libraries and Tools
- Topic: Luafinding - fast, efficient & easy A* pathfinding library
- Replies: 7
- Views: 12979
Re: Luafinding - fast, efficient & easy A* pathfinding library
Luafinding Luafinding is an A* module written in Lua with the main purposes being ease of use & optimization. Feel free to open any issues you find and make pull requests. Is it faster than Jumper? https://www.love2d.org/wiki/Jumper Nope, Jumper takes the cake for being the most optimized - I w...
- Wed Mar 03, 2021 11:45 pm
- Forum: Libraries and Tools
- Topic: Luafinding - fast, efficient & easy A* pathfinding library
- Replies: 7
- Views: 12979
Re: Luafinding - fast, efficient & easy A* pathfinding library
You should be able to modify the Vector class and add support for 3 dimensions super easily, just make sure the :ID() function generates a unique number for each Vector, or am I misunderstanding you? Well sure I could modify everything around the A* algorithm to adapt it to other topologies, but I'...
- Wed Mar 03, 2021 7:30 pm
- Forum: Libraries and Tools
- Topic: Luafinding - fast, efficient & easy A* pathfinding library
- Replies: 7
- Views: 12979
Re: Luafinding - fast, efficient & easy A* pathfinding library
You've locked into using a 2-dimensional regular grid. My maps aren't regular grids, so I can't use this. A generic pathfinding library wouldn't care about the topology of the game world, and would instead implement callbacks to get neighboring cells, etc. which is topology-agnostic. You should be ...
- Wed Mar 03, 2021 6:31 pm
- Forum: Libraries and Tools
- Topic: Luafinding - fast, efficient & easy A* pathfinding library
- Replies: 7
- Views: 12979
Luafinding - fast, efficient & easy A* pathfinding library
Luafinding Luafinding is an A* module written in Lua with the main purposes being ease of use & optimization. Feel free to open any issues you find and make pull requests. https://github.com/GlorifiedPig/Luafinding Performance Tests To run a performance test yourself, see "performance/perf...
- Sat Sep 26, 2020 12:49 pm
- Forum: Libraries and Tools
- Topic: Hook Library
- Replies: 13
- Views: 21265
Re: Hook Library
Hello there, yep this is correct! That looks very similar to that library.Nekyia wrote: ↑Tue Sep 08, 2020 3:46 pm Hello! I think it is similar to: https://hump.readthedocs.io/en/latest/signal.html
Am I right?
- Sun Sep 06, 2020 9:03 am
- Forum: Libraries and Tools
- Topic: Hook Library
- Replies: 13
- Views: 21265
Re: Hook Library
This would work but I cannot find a use case for having it in a specific order There's this thing called "the principle of least surprise", and library code is usually expected to adhere to it. In this case it means that hooks should be called in the order they were added, instead of the ...
- Sat Sep 05, 2020 3:47 pm
- Forum: Libraries and Tools
- Topic: Hook Library
- Replies: 13
- Views: 21265
Re: Hook Library
I think the lib would be much better if you just stored your hooks in a list and used ipairs. You can also use the func pointer as a unique id anyways. This goes completely against what the library was made for, the unique IDs are for direct reference to the table. I believe you are having trouble ...
- Sat Sep 05, 2020 3:02 pm
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 218409
Re: LÖVR - a LÖVE-like engine for virtual reality
Nevermind lol, I found out, turns out you can, good stuff mateGlorifiedPig wrote: ↑Sat Sep 05, 2020 2:58 pm Looks good. Is there any way to debug without putting your VR headset on everytime?
- Sat Sep 05, 2020 2:58 pm
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 218409
Re: LÖVR - a LÖVE-like engine for virtual reality
Looks good. Is there any way to debug without putting your VR headset on everytime?
- Sat Sep 05, 2020 2:55 pm
- Forum: Games and Creations
- Topic: DRÖM, a DREAM 6800 emulator
- Replies: 2
- Views: 7458
Re: DRÖM, a DREAM 6800 emulator
Looks really good, great job