Search found 3 matches

by Mirk
Fri Feb 24, 2017 7:39 pm
Forum: Support and Development
Topic: Optimize image loading / displaying
Replies: 7
Views: 6314

Re: Optimize image loading / displaying

raidho36 ! I want to say you one thing : I löve you ! I already knew this way but not his name (thanks for the information) and I never used it. You can find in attached the new .love file with a texture atlas. Many thanks for this help ! PS : like many of my questions on english forums, it's more a...
by Mirk
Fri Feb 24, 2017 2:09 pm
Forum: Support and Development
Topic: Optimize image loading / displaying
Replies: 7
Views: 6314

Re: Optimize image loading / displaying

Most of the workload here is GPU draw calls. Use spite batch to reduce number of draw calls. You can try using autobatch library with no code modification, be aware however that switching to a different sprite, switching shader, switching color etc. breaks the batch and starts a new one, and you'll...
by Mirk
Fri Feb 24, 2017 7:46 am
Forum: Support and Development
Topic: Optimize image loading / displaying
Replies: 7
Views: 6314

Optimize image loading / displaying

Hi ! I recently start on LÖVE (my sweet LÖVE !) and I try to done a citybuilder with isometric tile. The display of the map is dynamic (autosize with the size of the windows). For a fullscreen on 1920x1080, I display ~2300 images (one tile : 60x30) with 60 FPS. But with dual screen (3840x1080) I fal...