Search found 31 matches
- Wed Aug 01, 2018 2:50 pm
- Forum: Games and Creations
- Topic: [Technical Demo] Gravity Is Always Downward
- Replies: 1
- Views: 2822
[Technical Demo] Gravity Is Always Downward
Hi, I come back here after quite some time with a little demo of a concept I made. Basically, everything's in the title: gravity always goes down, but the thing is that your camera follows your character, position-and-rotation-wise. I found the idea interesting and decided to give at the same time a...
- Tue Jul 03, 2018 3:45 pm
- Forum: Support and Development
- Topic: Game not working on Android
- Replies: 4
- Views: 4501
Re: Game not working on Android
Nvm the game just works fine now, out of nowhere.
- Mon Jul 02, 2018 9:58 pm
- Forum: Support and Development
- Topic: Game not working on Android
- Replies: 4
- Views: 4501
Re: Game not working on Android
Sorry '^^
What I mean by home page is the menu screen, the screen you have when you press the "Home" button
I'm French... sorry for the inconvenience
I know it's probably just a dumb thing that I overlooked.. Sorry for bothering you with it
What I mean by home page is the menu screen, the screen you have when you press the "Home" button
I'm French... sorry for the inconvenience
I know it's probably just a dumb thing that I overlooked.. Sorry for bothering you with it
- Mon Jul 02, 2018 1:17 pm
- Forum: Support and Development
- Topic: Game not working on Android
- Replies: 4
- Views: 4501
Game not working on Android
Hi, I made a game planned for Android on my PC. It works fine on my PC, and since I have a touch screen I can even test the touch functionnality, and it works. I downloaded the LÖVE2D 11.1 apk and installed it, but my game just refuses to run on my phone. I programmed another game that runs just fin...
- Sun Mar 04, 2018 12:26 pm
- Forum: Support and Development
- Topic: [SOLVED] Problem with file reading
- Replies: 9
- Views: 7298
Re: Problem with file reading
Thank you for all this information
I'll do what you said, and look for replacing File:lines() with read(), for now it's actually pretty fast
I'll do what you said, and look for replacing File:lines() with read(), for now it's actually pretty fast
- Sun Mar 04, 2018 12:09 pm
- Forum: Support and Development
- Topic: [SOLVED] Problem with file reading
- Replies: 9
- Views: 7298
Re: Problem with file reading
I added the .love file. In that case, would it better if I keep the data outside of .love file?
rooms.txt has for now only 25 lines, but since it will contain all the data for all the rooms of my game, it will be pretty massive by the end of my project.
rooms.txt has for now only 25 lines, but since it will contain all the data for all the rooms of my game, it will be pretty massive by the end of my project.
- Sun Mar 04, 2018 11:46 am
- Forum: Support and Development
- Topic: [SOLVED] Problem with file reading
- Replies: 9
- Views: 7298
Re: Problem with file reading
Oh thank you ^^ I'm playing around with the function right now, but when I try this: local file = love.filesystem.newFile("data/rooms.txt") file:open("r") rooms = {} for line in file:lines() do if line:find("nEw") then table.insert(rooms, {}) new = true elseif new then ...
- Sun Mar 04, 2018 11:27 am
- Forum: Support and Development
- Topic: [SOLVED] Problem with file reading
- Replies: 9
- Views: 7298
Re: Problem of bluring with scaling
Thank you for your responses, I actually managed to fix the scaling problem ^^ However I now have files problem: the game decompiled works juste fine, but when compressed into a .love he isn't able to read the files needed. Here are the first lines: local file = io.open("data/rooms.txt", &...
- Sun Mar 04, 2018 10:00 am
- Forum: Support and Development
- Topic: [SOLVED] Problem with file reading
- Replies: 9
- Views: 7298
[SOLVED] Problem with file reading
[SOLVED, look after] Hi, I'm currently working on a tile-based movement RPG project, and I would like to scale the game twice as big to make it more pixelated. The problem is, that when I scale up, the textures of the tiles become blurry and dissociated, as well as the player's sprite, as shown by t...
- Wed Aug 23, 2017 6:07 pm
- Forum: Games and Creations
- Topic: Müsicc, a multi-music-playing software
- Replies: 2
- Views: 2997
Re: Müsicc, a multi-music-playing software
Hi zorg,
In fact, it's actually for now just a multi-music player, but I was thinking actually of binding the keyboard as a piano that uses the loops you can create with the flags.
I'm really sorry for the .love file, I might have forgotten to upload it, I'm so confused right now.
In fact, it's actually for now just a multi-music player, but I was thinking actually of binding the keyboard as a piano that uses the loops you can create with the flags.
I'm really sorry for the .love file, I might have forgotten to upload it, I'm so confused right now.