Search found 5 matches
- Thu Feb 23, 2017 10:49 pm
- Forum: Support and Development
- Topic: bugs in showMessageBox
- Replies: 13
- Views: 9968
Re: bugs in showMessageBox
Ok, I've got nativefiledialog working on my Macs (using LOVE 0.9.2 on Mac OS 10.6 and LOVE 0.10.2 on Mac OS 10.12). I had to fix a few bugs so I've put the resulting nfd.so on my website in case other folks want to use it. (It would be great if somebody could make their nfd.dll file available and sa...
- Wed Feb 22, 2017 9:37 pm
- Forum: Support and Development
- Topic: bugs in showMessageBox
- Replies: 13
- Views: 9968
Re: bugs in showMessageBox
Thanks for that info -- I'll give it a try. Do you have a working project or .love file I could download to see it in action?Positive07 wrote: ↑Wed Feb 22, 2017 1:45 pm Also there is lua-nativefiledialog which I have compiled and used fine with LÖVE.
- Wed Feb 22, 2017 11:21 am
- Forum: Support and Development
- Topic: bugs in showMessageBox
- Replies: 13
- Views: 9968
Re: bugs in showMessageBox
Sorry, but I didn't really understand most of your post. This bit is wrong though: I would solve this problem by removing the "Cancel", because "Don't save" would already be the same option... The game I'm writing is a fairly simple board game. If the user is in the middle of a g...
- Sun Feb 19, 2017 10:56 pm
- Forum: Support and Development
- Topic: bugs in showMessageBox
- Replies: 13
- Views: 9968
Re: bugs in showMessageBox
... you can and should post a bug report on the SDL bugzilla . I'm happy to do that (although I suspect it would carry more weight coming from one of the love devs). Actually, the Win-specific bug has already been reported here . The report also includes a patch to fix the bug so maybe that fix cou...
- Sun Feb 19, 2017 12:59 am
- Forum: Support and Development
- Topic: bugs in showMessageBox
- Replies: 13
- Views: 9968
bugs in showMessageBox
Hi all. New to LOVE, so hopefully this is the right place to post bug reports. The game I'm working on needs to ask the user if they want to save an unfinished game, so I'm using the following code to create a "save changes" dialog: local title = "Save the current game?" local bu...