Search found 87 matches
- Tue Nov 19, 2024 4:37 pm
- Forum: Support and Development
- Topic: PulleyJoint is missing functions ?
- Replies: 1
- Views: 1050
PulleyJoint is missing functions ?
ok I think I found another weird Joint, but then again it could be me too: the PulleyJoint, when i inspect its functionality I see these functions: <1>{ __eq = <function 1>, __gc = <function 2>, __index = <table 1>, __tostring = <function 3>, destroy = <function 4>, getAnchors = <function 5>, getBod...
- Tue Nov 19, 2024 1:41 am
- Forum: Support and Development
- Topic: MotorJoint - missing functions?
- Replies: 2
- Views: 1289
Re: MotorJoint - missing functions?
edit: ok I was missing some undocumented functions, my intellisense was saying they were wrong but i could after inspect the joint like so print(inspect(getmetatable(joint))) I spotted the functions i was looking for : setCorrectionFactor = <function 20>, setMaxForce = <function 22>, setMaxTorque = ...
- Tue Nov 19, 2024 1:34 am
- Forum: Support and Development
- Topic: MotorJoint - missing functions?
- Replies: 2
- Views: 1289
MotorJoint - missing functions?
Hiya, I'm learning and experimenting with love2d physics library, Specifically The MotorJoint, in the wiki (https://love2d.org/wiki/MotorJoint) it is summarized like Controls the relative motion between two Bodies. Position and rotation offsets can be specified, as well as the maximum motor force an...
- Mon Jul 08, 2024 10:32 am
- Forum: General
- Topic: Hot reloading code at runtime?
- Replies: 3
- Views: 5323
Re: Hot reloading code at runtime?
I've had some success with :
https://github.com/rxi/lurker
https://github.com/rxi/lurker
- Tue Feb 13, 2024 11:55 am
- Forum: General
- Topic: Please help with my code
- Replies: 3
- Views: 2935
Re: Please help with my code
Error Resources/anim8.lua:36: frameWidth should be a number, was "nil" so, as it say, one of anim8's functions is being called with nil instead of a number. to figure out which function you can look further in the error message : Resources/anim8.lua:101: in function 'newGrid' main.lua:12:...
- Wed Feb 07, 2024 11:02 am
- Forum: Libraries and Tools
- Topic: Tiled Polygons - how to make tiled world smooth
- Replies: 8
- Views: 11881
Re: Tiled Polygons - how to make tiled world smooth
I made a little physics test thing using your 'tiled-polygons-01'
controls are the same (using the mousehweel to grow/shrink the terrain an position)
click will add a bunch of balls
controls are the same (using the mousehweel to grow/shrink the terrain an position)
click will add a bunch of balls
- Mon Jul 03, 2023 6:19 am
- Forum: Support and Development
- Topic: Share On Phone??
- Replies: 7
- Views: 2902
Re: Share On Phone??
If you follow the wiki you will get an app on YOUR iPhone, not on the app store. For an app on the app store you'll need to follow a few more steps after that, (get an apple developer account, codesign, verify your binary, get app approved, possibly make website and privacy statements) all of these ...
- Sat Jun 24, 2023 7:27 am
- Forum: Support and Development
- Topic: Share in app store?
- Replies: 2
- Views: 2903
Re: Share in app store?
yes it's possible, check the iOS and android paragraph here:
https://love2d.org/wiki/Game_Distribution
keep in mind you'll need a developer account for apple and something similar for android/play store
https://love2d.org/wiki/Game_Distribution
keep in mind you'll need a developer account for apple and something similar for android/play store
- Wed Jun 14, 2023 9:34 am
- Forum: Games and Creations
- Topic: Mipo Puppetmaker, out on app store (free)
- Replies: 2
- Views: 3200
Mipo Puppetmaker, out on app store (free)
Hi there, my first app is available on the app store
https://apps.apple.com/app/mipo-puppetm ... 6450050163
https://apps.apple.com/app/mipo-puppetm ... 6450050163
- Sun Jun 04, 2023 7:59 pm
- Forum: Support and Development
- Topic: newThread filename path restrictions
- Replies: 1
- Views: 1470
newThread filename path restrictions
Hiya, I'm running into an issue with newThread() my code base is organised in a way where i have a shared folder with reusable code called lib for many different apps to use: root/ lib/ all_the_apps/ app1/ main.lua app2/ main.lua for this to work nicely i just add a package.path = package.path .. &q...