Search found 87 matches

by Nikki
Tue Nov 19, 2024 4:37 pm
Forum: Support and Development
Topic: PulleyJoint is missing functions ?
Replies: 1
Views: 1050

PulleyJoint is missing functions ?

ok I think I found another weird Joint, but then again it could be me too: the PulleyJoint, when i inspect its functionality I see these functions: <1>{ __eq = <function 1>, __gc = <function 2>, __index = <table 1>, __tostring = <function 3>, destroy = <function 4>, getAnchors = <function 5>, getBod...
by Nikki
Tue Nov 19, 2024 1:41 am
Forum: Support and Development
Topic: MotorJoint - missing functions?
Replies: 2
Views: 1289

Re: MotorJoint - missing functions?

edit: ok I was missing some undocumented functions, my intellisense was saying they were wrong but i could after inspect the joint like so print(inspect(getmetatable(joint))) I spotted the functions i was looking for : setCorrectionFactor = <function 20>, setMaxForce = <function 22>, setMaxTorque = ...
by Nikki
Tue Nov 19, 2024 1:34 am
Forum: Support and Development
Topic: MotorJoint - missing functions?
Replies: 2
Views: 1289

MotorJoint - missing functions?

Hiya, I'm learning and experimenting with love2d physics library, Specifically The MotorJoint, in the wiki (https://love2d.org/wiki/MotorJoint) it is summarized like Controls the relative motion between two Bodies. Position and rotation offsets can be specified, as well as the maximum motor force an...
by Nikki
Mon Jul 08, 2024 10:32 am
Forum: General
Topic: Hot reloading code at runtime?
Replies: 3
Views: 5323

Re: Hot reloading code at runtime?

I've had some success with :
https://github.com/rxi/lurker
by Nikki
Tue Feb 13, 2024 11:55 am
Forum: General
Topic: Please help with my code
Replies: 3
Views: 2935

Re: Please help with my code

Error Resources/anim8.lua:36: frameWidth should be a number, was "nil" so, as it say, one of anim8's functions is being called with nil instead of a number. to figure out which function you can look further in the error message : Resources/anim8.lua:101: in function 'newGrid' main.lua:12:...
by Nikki
Wed Feb 07, 2024 11:02 am
Forum: Libraries and Tools
Topic: Tiled Polygons - how to make tiled world smooth
Replies: 8
Views: 11881

Re: Tiled Polygons - how to make tiled world smooth

I made a little physics test thing using your 'tiled-polygons-01'

controls are the same (using the mousehweel to grow/shrink the terrain an position)
click will add a bunch of balls
by Nikki
Mon Jul 03, 2023 6:19 am
Forum: Support and Development
Topic: Share On Phone??
Replies: 7
Views: 2902

Re: Share On Phone??

If you follow the wiki you will get an app on YOUR iPhone, not on the app store. For an app on the app store you'll need to follow a few more steps after that, (get an apple developer account, codesign, verify your binary, get app approved, possibly make website and privacy statements) all of these ...
by Nikki
Sat Jun 24, 2023 7:27 am
Forum: Support and Development
Topic: Share in app store?
Replies: 2
Views: 2903

Re: Share in app store?

yes it's possible, check the iOS and android paragraph here:

https://love2d.org/wiki/Game_Distribution

keep in mind you'll need a developer account for apple and something similar for android/play store
by Nikki
Wed Jun 14, 2023 9:34 am
Forum: Games and Creations
Topic: Mipo Puppetmaker, out on app store (free)
Replies: 2
Views: 3200

Mipo Puppetmaker, out on app store (free)

Hi there, my first app is available on the app store

https://apps.apple.com/app/mipo-puppetm ... 6450050163

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by Nikki
Sun Jun 04, 2023 7:59 pm
Forum: Support and Development
Topic: newThread filename path restrictions
Replies: 1
Views: 1470

newThread filename path restrictions

Hiya, I'm running into an issue with newThread() my code base is organised in a way where i have a shared folder with reusable code called lib for many different apps to use: root/ lib/ all_the_apps/ app1/ main.lua app2/ main.lua for this to work nicely i just add a package.path = package.path .. &q...