Search found 3 matches
- Sat Jan 21, 2017 4:21 am
- Forum: Support and Development
- Topic: Remove object on collision?
- Replies: 5
- Views: 7220
Re: Remove object on collision?
Ok, so I was able to able to implement a destroy queue like in ivan's post and updated my bullet.lua file to actually be a class as nyenye mentioned. I've run into a small problem though, I'm not sure how to remove the bullet from the bullets table after the body of the instance has been destroyed. ...
- Fri Jan 20, 2017 4:30 am
- Forum: Support and Development
- Topic: Remove object on collision?
- Replies: 5
- Views: 7220
Re: Remove object on collision?
Thank you both for the quick replies, I'm definitely going to try those methods out when\if I get time tomorrow. As a visual learner, it is very helpful to see the code written out especially for my specific case here. I appreciate the time you both spent in doing so. Once I get everything working, ...
- Thu Jan 19, 2017 1:19 am
- Forum: Support and Development
- Topic: Remove object on collision?
- Replies: 5
- Views: 7220
Remove object on collision?
Hi all, I'm new to Lua programming and Love2d, and need some help to get on the right track. I'm working on a game where a player shoots bullets and when they collide with a crate or a wall, I need for the bullet to be destroyed. After messing around for a while I'm still not able to figure out what...