It was a lot of work and wow am I tired, but I got it in on time! Didn't get everything done on the games to-do list, but at least it's playable!
https://nykolar.itch.io/boy-and-bee
Would gladly jam again.
Search found 5 matches
Re: LÖVE Jam
I'll join in, why not!
I'm glad there's a few weeks notice, because otherwise I'd have probably been too busy with my main project, but I'll make the time to take a weekend break. Gonna be fun!
I'm glad there's a few weeks notice, because otherwise I'd have probably been too busy with my main project, but I'll make the time to take a weekend break. Gonna be fun!
- Thu Jan 26, 2017 6:36 am
- Forum: General
- Topic: A Few Questions on Love and Lua
- Replies: 16
- Views: 9789
Re: A Few Questions on Love and Lua
I'll take a look at babelua, but probably wont use it tremendously often (because I won't be switching to VS any time soon). Could definitely be handy in certain situations though. Relative to the thread in general, I've developed a class that's mostly helping out with what I wanted (finding bottlen...
- Tue Jan 17, 2017 4:11 pm
- Forum: General
- Topic: A Few Questions on Love and Lua
- Replies: 16
- Views: 9789
Re: A Few Questions on Love and Lua
For debugging, I use strict.lua. It throws an exception whenever you try to access an "undeclared" global variable. For profiling, I'm going to plug my own tool: https://love2d.org/forums/viewtopic.php?f=5&t=80759 But to be honest [...] run less code. I'll check out strict.lua & y...
- Tue Jan 17, 2017 4:40 am
- Forum: General
- Topic: A Few Questions on Love and Lua
- Replies: 16
- Views: 9789
A Few Questions on Love and Lua
Hi all, new here, though I've lurked and been doing some work with Love and Lua for the past few months. I've stumbled upon a few questions over this time, with limited success searching for answers. Love Question (On image rendering and coordinate systems): In my game, I'm using a coordinate system...