Search found 16 matches

by LudvickToba
Wed May 29, 2019 3:41 am
Forum: Support and Development
Topic: Filesystem Loading and Writing Questions
Replies: 1
Views: 3460

Filesystem Loading and Writing Questions

I'm working on writing to a file and loading it to act as a save feature. It works but I have a few of questions. What's the difference between using love.filesystem.write() and using a File object to write (File:write())? When I use either of these functions it does work when I read the file in LOV...
by LudvickToba
Wed Jun 20, 2018 3:39 pm
Forum: Support and Development
Topic: [SOLVED]HUMP Gamestate Issue: Passing Parameters Into New State
Replies: 6
Views: 5846

Re: HUMP Gamestate Issue: Passing Parameters Into New State

Okay the code is working now! Thank you Lirija!
by LudvickToba
Wed Jun 20, 2018 12:02 am
Forum: Support and Development
Topic: [SOLVED]HUMP Gamestate Issue: Passing Parameters Into New State
Replies: 6
Views: 5846

Re: HUMP Gamestate Issue: Passing Parameters Into New State

Nope, still nothing. Also if I read the readme correctly, Gamestate.registerEvents() is used to automatically call state callbacks corresponding with love's (ex. Gamestate.draw() is automatically called when love.draw() is called.)
by LudvickToba
Tue Jun 19, 2018 9:36 pm
Forum: Support and Development
Topic: [SOLVED]HUMP Gamestate Issue: Passing Parameters Into New State
Replies: 6
Views: 5846

Re: HUMP Gamestate Issue: Passing Parameters Into New State

@Lirija Sadly this isn't working for me. Using the same call as you did it appears that the extra parameters are not passing through. Here's the changes what I did with stateTwo following your instructions. StateTwo = {} local stat, x, y = nil function StateTwo:init() end --WHAT I WANT function Stat...
by LudvickToba
Tue Jun 19, 2018 8:31 pm
Forum: Support and Development
Topic: [SOLVED]HUMP Gamestate Issue: Passing Parameters Into New State
Replies: 6
Views: 5846

[SOLVED]HUMP Gamestate Issue: Passing Parameters Into New State

Currently I'm writing a simple menu system using HUMP's Gamestate library . I've read the page, the readme, and that Gamestate.switch()/Gamestate.push() accepts extra parameters, but I just can't seem to figure out how to use those parameters onto a new gamestate. I coded something simple to show wh...
by LudvickToba
Fri Jun 08, 2018 2:18 am
Forum: Support and Development
Topic: Simple Recursive Tactical RPG Movement Range Issue
Replies: 2
Views: 2480

Simple Recursive Tactical RPG Movement Range Issue

So I'm working on a simple Fire Emblem like game. But the movement range that it calculates is a bit buggy when the movement range is 3. I'm using a recursive function that will check if a space can be reached by a unit, if it can't it jumps out of the recursion, if it does then it is added to an ar...
by LudvickToba
Thu Aug 31, 2017 9:26 pm
Forum: Games and Creations
Topic: My First Game: Town
Replies: 17
Views: 16834

Re: My First Game: Town

Hi all! Thanks for all your advice and links are really helpful! I've looked into the Tiled editor and I'll probably be using that for future map making. It's really great to draw out the map and it spits out the all the data into one file, it'll save me lots of time and headaches. I had to original...
by LudvickToba
Sat Aug 26, 2017 11:54 pm
Forum: Games and Creations
Topic: My First Game: Town
Replies: 17
Views: 16834

Re: My First Game: Town

Very nice work, I appreciate, it reminds me of so many games I loved ^-^ How do you intend to do to expand the game world ? I've seen it was hard-coded in Lua, which allows for more complex data. Wouldn't be a level editor a good thing on such a game ? Thanks for your feedback, I'm glad you liked i...
by LudvickToba
Fri Aug 18, 2017 7:45 pm
Forum: Games and Creations
Topic: My First Game: Town
Replies: 17
Views: 16834

Re: My First Game: Town

Please convert these to a sensible format - preferably lossless in fact, even midi might work well for this sort of game. A prototype like this shouldn't be larger than 1-2 MB. I'll remember to use a different audio format for next time. :) Also, how would you recommend decreasing the file size?