Search found 4 matches

by rot
Tue Jan 17, 2017 11:21 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 838380

Re: Simple Tiled Implementation - STI v0.16.0.3

My tile map has objects with collidable set to true in Tiled I'm sure it's really simple to fix Thanks in advance :cool: Just mentioning this because it caught me out following the tutorial: Is collidable a string that says, "true", like in the tutorial, or is it a bool that equals true? ...
by rot
Mon Jan 09, 2017 2:24 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 838380

Re: Simple Tiled Implementation - STI v0.3.1

How do you plan on handling objects? I am curious about this. When I was working on my own Tiled loader, I was just referencing them and then creating in game objects based on an ID I assigned to them. Wasn't a lot of fun to work with that way (eg: cheap hack!). I'm working on the Tiled importer fo...
by rot
Sun Jan 08, 2017 9:12 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 838380

Re: Simple Tiled Implementation - STI v0.16.0.3

rot, Actually, I think it's mostly just the graphics that are resource intensive. The other data, at least in the Tiled lua format, is pretty lightweight. It may not be that wasteful to make 10+ instances of the track, provided they reference the same tileset image. *EDIT: Above someone mentions th...
by rot
Sun Jan 08, 2017 8:25 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 838380

Re: Simple Tiled Implementation - STI v0.16.0.3

Hey folks, new user here. I got a problem that I've been beating my head in all day over, so I figure it's time to ask for help. I'm new to Lua and Love2d but not necessarily game development or programming in general (but I am pretty rusty). What I'm trying to do is create a simple racing game. A m...