Search found 13 matches
- Sat Nov 12, 2022 4:11 pm
- Forum: General
- Topic: IOS Gamepad
- Replies: 1
- Views: 3486
Re: IOS Gamepad
FYI: solved it by using latest SDL version.
- Mon Oct 31, 2022 8:40 pm
- Forum: General
- Topic: IOS Gamepad
- Replies: 1
- Views: 3486
IOS Gamepad
Hi, I'm trying to get wireless gamepad working on iOS, but it doesn't seem to work out of the box. I have added the necessary setting in Info.plist file, and activated Game Controllers in Signing & Capabilities. love2d is not picking them up. I am also loading game pad mappings file with iOS con...
- Sat Jan 12, 2019 9:12 pm
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 46
- Views: 336755
Re: LÖVE 11.2 released!
Hi, When I read a json file in 11.2 (on mac os), then linebreaks and tabs are included in printed characters. This was not the case in 11.1: for example, I get this in 11.2: {"a": {\n\n"b": ... Instead of this (11.1): {"a": { "b": This messes up parsing of the...
- Tue Sep 05, 2017 9:06 am
- Forum: Games and Creations
- Topic: Spacegeddon - multiplayer space shooter
- Replies: 2
- Views: 5359
Re: Spacegeddon - multiplayer space shooter
Thank you for your extensive feedback Germanunkol! I'm glad you liked the game :-) * Movement - In the beginning I only had keyboard controls, with 'W' going forward etc. But when the ship was facing down, it was often confusing with turning / strafing. With mouse aim I think it's more natural with ...
- Sun Sep 03, 2017 9:32 pm
- Forum: Games and Creations
- Topic: Spacegeddon - multiplayer space shooter
- Replies: 2
- Views: 5359
Spacegeddon - multiplayer space shooter
Screen Shot 2017-09-03 at 23.01.54.png Hi, In the beginning of the year I stumbled upon this framework, and fell in löve :-). I've been working some months now, on and off, on a multiplayer space shooter. I call it Spacegeddon. The networking code is implemented, but for now no server is up, but yo...
- Wed Aug 09, 2017 11:14 am
- Forum: Games and Creations
- Topic: Spaced out [LD#39]
- Replies: 2
- Views: 3670
Re: Spaced out [LD#39]
Nice work, it was fun to play :-)
- Wed Aug 09, 2017 11:05 am
- Forum: Libraries and Tools
- Topic: Tween builder
- Replies: 2
- Views: 3256
Re: Tween builder
That would be even better :-).
- Tue Aug 08, 2017 8:02 am
- Forum: Libraries and Tools
- Topic: Tween builder
- Replies: 2
- Views: 3256
Tween builder
I built a small utility on top of the excellent hump timer lib. Maybe someone will find it useful. I found it was a pain to chain together tween calls using the callback functionality. So I made a builder which makes chaining tweens easy. With this you can for example do this (which would be a pain ...
- Wed Mar 22, 2017 9:47 pm
- Forum: Support and Development
- Topic: Is clearing sprite batch necessary?
- Replies: 0
- Views: 1935
Is clearing sprite batch necessary?
Hi,
Just wondering if it's necessary to manually clear a sprite batch when you don't need it anymore, or is it enough to just delete the reference (will the gc handle clearing up all gpu memory it used)?
Just wondering if it's necessary to manually clear a sprite batch when you don't need it anymore, or is it enough to just delete the reference (will the gc handle clearing up all gpu memory it used)?
- Mon Mar 06, 2017 1:40 pm
- Forum: Games and Creations
- Topic: Made a game for my daughter.
- Replies: 20
- Views: 19869
Re: Made a game for my daughter.
Nice little game.
Maybe make the character walk/run just a tad bit faster, to make it match the speed of jumps better.
Maybe make the character walk/run just a tad bit faster, to make it match the speed of jumps better.