Woah, thank you. It seems like I've dug myself into a pit. I didn't quite realize how elaborate this could get, but it seems like I had at least try.
This is some interesting stuff, and I'll be reading both articles you've linked. Definitely a head start, I'd say.
Thank you again! Have a good day.
Search found 6 matches
- Tue May 09, 2017 11:49 am
- Forum: Support and Development
- Topic: Collision response with AABBs
- Replies: 9
- Views: 12272
- Tue May 09, 2017 10:08 am
- Forum: Support and Development
- Topic: Collision response with AABBs
- Replies: 9
- Views: 12272
Re: Collision response with AABBs
What I want to do is to displace you depending on what side the collider was "hit". So if it was on the right side, displace by other collider's left side, if on the bottom, displace by the other collider's top, etc. I can already get what side it was "hit" on, so that it isn't t...
- Tue May 09, 2017 7:31 am
- Forum: Support and Development
- Topic: Collision response with AABBs
- Replies: 9
- Views: 12272
Re: Collision response with AABBs
Things are moving, but there isn't any explicit velocity values here. Just actually changing positions, and testing for collision there. Think bump.lua.
Given that, if A is intersecting B in the bottom and right sides, how do I separate A and B?
Given that, if A is intersecting B in the bottom and right sides, how do I separate A and B?
- Mon May 08, 2017 8:46 pm
- Forum: Support and Development
- Topic: Collision response with AABBs
- Replies: 9
- Views: 12272
Collision response with AABBs
I'm making a basic library for myself for easier use of AABBs in my games. Right now, I've implemented placing AABBs in the world grid, and the ability for AABBs to get all others inside of it. However, I''ve been pulling my hair out about collision response. It should be the easiest part, but all s...
- Wed Jan 11, 2017 5:06 pm
- Forum: Support and Development
- Topic: How to get the contact collision side/normal in love.physics?
- Replies: 4
- Views: 3474
Re: How to get the contact collision side/normal in love.physics?
Thank you raidho36! I can't believe I didn't notice that in the documentation, that's surprisingly simple. Thanks again!
- Tue Jan 10, 2017 4:59 pm
- Forum: Support and Development
- Topic: How to get the contact collision side/normal in love.physics?
- Replies: 4
- Views: 3474
How to get the contact collision side/normal in love.physics?
How do I get a contact's collision side (with a rectangle) in love.physics? I can't find anything in the documentation, but it should be possible, right?