Search found 20 matches

by eliddell
Sat Apr 10, 2021 6:46 pm
Forum: General
Topic: Pipes: spritesheet, quads
Replies: 5
Views: 4931

Re: Pipes: spritesheet, quads

"Better" doesn't really tell us what you're trying to accomplish here. Do you mean you want to procedurally generate the pipe network, so that you'll have a different arrangement of pipes each time? That's certainly possible.
by eliddell
Mon Mar 08, 2021 5:05 pm
Forum: Support and Development
Topic: Avoiding moving objects going into walls in bump.lua
Replies: 21
Views: 8748

Re: Avoiding moving objects going into walls in bump.lua

He means this, I think: https://github.com/kikito/bump.lua It sounds like objects are not being tested for collisions during sliding/recoil (or you don't have the additional collisions set up). This may be internal to the library. You could switch to the "touch" type of collision, which do...
by eliddell
Sat Mar 06, 2021 10:21 pm
Forum: Support and Development
Topic: Getting Image Data of Image
Replies: 4
Views: 3610

Re: Getting Image Data of Image

Or you could cheat: draw the Image to a Canvas of the same size, and use Canvas:newImageData() to get what you want. Following the wiki's recommendation is probably more efficient, though.
by eliddell
Sat Mar 06, 2021 9:22 pm
Forum: Support and Development
Topic: Scaling text in printf
Replies: 6
Views: 3656

Re: Scaling text in printf

You can calculate the x-coordinate yourself (from Text:getWidth(), msgTextSize, and ww) rather than relying on printf's AlignMode to place the text. Or possibly use a Transformation object. Or there's probably a third solution that requires understanding the fine print about how printf behaves.
by eliddell
Thu Mar 04, 2021 10:28 pm
Forum: Support and Development
Topic: looking for a nice text border (outline/stroke) script.
Replies: 7
Views: 5704

Re: looking for a nice text border (outline/stroke) script.

Coloured true-type fonts were a big thing at one point during the late 90s—outlined text would be possible using that format. I've never tried using a coloured TTF in Löve, but I have no reason to believe it wouldn't work. If you do decide to go the shader route, look for "outer glow" shad...
by eliddell
Thu Mar 04, 2021 7:31 pm
Forum: Support and Development
Topic: looking for a nice text border (outline/stroke) script.
Replies: 7
Views: 5704

Re: looking for a nice text border (outline/stroke) script.

I can think of three ways of doing it (using a shader inside Löve, manipulating ImageData inside Löve, editing the actual TTF outside Löve if the license permits). They're all high effort for little return. The shader is probably the most practical, but I know little about them. You could also poke ...
by eliddell
Sat Feb 20, 2021 6:55 pm
Forum: General
Topic: Midi format music distortion
Replies: 15
Views: 20269

Re: Midi format music distortion

If you've got music in the game already, adding one more MIDI using the existing set of instruments should increase the size of the game less than adding one more MP3 would. The location of the break-even point where MIDI takes up less space for all the music in the game is going to depend on the fi...
by eliddell
Thu Feb 18, 2021 2:59 pm
Forum: General
Topic: How to Form a Development Team
Replies: 6
Views: 6225

Re: How to Form a Development Team

A couple of other options: 1. If you're looking for artists in particular, you can check places where artists hang out (DeviantArt, pixel art related venues like Pixelation and Pixel Joint). Many of them also have forum sections dedicated to collaboration and hiring, although I admit you're likely t...
by eliddell
Thu Feb 18, 2021 2:52 am
Forum: Support and Development
Topic: How would one check if a square is within a circle?
Replies: 11
Views: 7213

Re: How would one check if a square is within a circle?

I think you've got the idea: apply the Pythagorean Theorem to see if a given point is within the radius of your circle. If you want to do this for a square with a size larger than one pixel, you can do it by checking each corner of the square. Protip: You don't actually need to perform the square ro...
by eliddell
Tue Feb 16, 2021 5:36 pm
Forum: Support and Development
Topic: How to use libcurl?
Replies: 1
Views: 3436

Re: How to use libcurl?

If you have Windows 10, you may already have it (apparently, it's included with revision 1804 and later). If you don't, the official download wizard for curl may help: https://curl.se/dlwiz/ You'll probably have to bundle libcurl.dll (or some file with a similar name) into your project if you want t...