To see what's actually going on0x72 wrote: ↑Tue Feb 28, 2017 6:22 pmCode: Select all
local isWall = true bad = { isWall } print(bad.isWall) -- nil print(bad[1]) -- true good = { isWall=true } print(good.isWall) -- true
Search found 29 matches
- Tue Feb 28, 2017 8:09 pm
- Forum: Support and Development
- Topic: Need help with BUMP collission resolution
- Replies: 7
- Views: 6299
Re: Need help with BUMP collission resolution
- Sun Jan 15, 2017 2:14 pm
- Forum: Support and Development
- Topic: An unwanted white screen flash on start of any .LOVE project
- Replies: 7
- Views: 5621
Re: An unwanted white screen flash on start of any .LOVE project
I've had issues like this on my friends AMD carded W10 aswell. AMD's W10 drivers OpenGL implimentation seems to be the cause of many little bugs/artifacts lately, keep them up to date to prevent as much of this as possible.
- Wed Dec 14, 2016 6:52 pm
- Forum: Games and Creations
- Topic: Hex Engine
- Replies: 11
- Views: 12200
Re: Hex Engine
Np Crossing,
I'm sure you'll get it done Gl with the cleaning up.
I'm sure you'll get it done Gl with the cleaning up.
- Tue Dec 13, 2016 1:14 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453369
Re: "Questions that don't deserve their own thread" thread
Wow i even quoted that I need sleep.
- Tue Dec 13, 2016 12:52 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453369
Re: "Questions that don't deserve their own thread" thread
// removed. Not helpful
- Tue Dec 13, 2016 12:39 pm
- Forum: Support and Development
- Topic: How would i be able to create random tile generation?
- Replies: 3
- Views: 3399
Re: How would i be able to create random tile generation?
You can check out these fiddles for some inspiration (not heavily commented). http://lovefiddle.com/H56HHtA4mCJnEM5pY (Random dungeon generator) This one is very well ilustrated in that it actually shows how its working visually. http://lovefiddle.com/cNr47LHZn4vLJm44t (Simplex terrain height map) T...
- Wed Dec 07, 2016 10:44 pm
- Forum: General
- Topic: Do I have any chances?
- Replies: 4
- Views: 3615
Re: Do I have any chances?
That face where u check source and see native language variables
Also, use local variables plz
And do your mouse.getPos() in update :p
Also, use local variables plz
And do your mouse.getPos() in update :p
- Wed Nov 30, 2016 6:02 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 318228
Re: What code editor do you use ?
Ya'll hella spoiled, here I am coding all my projects in notepad++ ...
[Read as: This guy is too lazy to even look up editors]
[Read as: This guy is too lazy to even look up editors]
- Wed Nov 30, 2016 5:59 pm
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 222839
Re: LÖVR - a LÖVE-like engine for virtual reality
it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use. +1. I love how simple LÖVE is, and I wish there was a 3D framework available with the same architecture and API. Love feels a lot like the good ol' XNA engine that was discontiued x ye...
- Tue Nov 29, 2016 12:46 pm
- Forum: Support and Development
- Topic: How to draw all objects on screen?
- Replies: 12
- Views: 11626
Re: How to draw all objects on screen?
Thanks alot for the help! Just a follow up question, since I use cargo to handle my assets, is there anyway to handle something like this? Since my files are scructured to be "assets/actors/<name>". Thanks. Since objects in lua are essentially fancy tables. writings assets.actors.whatever...