Search found 3 matches
- Wed Nov 09, 2016 10:22 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1800
- Views: 1699187
Re: What's everyone working on? (tigsource inspired)
As you can see the UV coords aren't correct. But almost!
- Wed Nov 09, 2016 12:27 pm
- Forum: Support and Development
- Topic: TriangleStrip UV coordinates
- Replies: 3
- Views: 3168
Re: TriangleStrip UV coordinates
ah that makes sense! The reason I'm using more than four vertices is because i want to generate a mesh based of a spline. I didn't realize i could have the UV coordinates outside the range of 0-1. It works! thank you! https://puu.sh/sbdal/02459310f9.jpg here is a short video: http://puu.sh/sbf6N.webm
- Tue Nov 08, 2016 8:13 pm
- Forum: Support and Development
- Topic: TriangleStrip UV coordinates
- Replies: 3
- Views: 3168
TriangleStrip UV coordinates
I'm having problem setting up my UV coordinates with my trianglestrip. here is an image: http://puu.sh/sb71a/bed8e685ee.png (pretty :ultrahappy: ) This image is created by 3 cubes (6 triangles) I want the middle texture to not be flipped. I can't seem to get it right, any value i try. (the positions...