Search found 25 matches
- Sun Jan 14, 2024 5:24 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619432
Re: Share a Shader!
I made a tutorial about how to mix vertex and fragment (pixel) shader on very simple example. That was hard to found any, and I was limited to fragment shaders until last months due to that. Hope it could help. A relatively complete explanation is here: https://framagit.org/popolon/love_shaders/-/bl...
- Sun Nov 19, 2023 10:15 am
- Forum: Support and Development
- Topic: How to force rotation in Android
- Replies: 9
- Views: 12450
Re: How to force rotation in Android
Also look at this functions that could help you to draw the application depending on screen orientation: * https://love2d.org/wiki/love.window.getDisplayOrientation * https://love2d.org/wiki/DisplayOrientation Locking rotation, would be interesting also for me on GNU/Linux phone. Hope it will be imp...
- Wed Nov 15, 2023 1:00 pm
- Forum: Games and Creations
- Topic: Tests of LÖVE on Linux Mobile Phone (PinePhone Pro)
- Replies: 1
- Views: 7075
Tests of LÖVE on Linux Mobile Phone (PinePhone Pro)
I made a first test of LÖVE multitouch capabilities on a Pine64 PinePhone Pro, Linux Phone (here on Manjaro Phosh dev, but it should work about the same on other flavors). All I've coded work fine (including simple shaders usage), The simple code to see this (only little change from the wiki example...
- Sun Aug 07, 2022 4:30 pm
- Forum: Ports
- Topic: love.js standalone player
- Replies: 21
- Views: 239897
Re: love.js standalone player
managed to make it work, under nginx, with the following rules in server{} section:
Thanks a lot !!!!
Code: Select all
add_header Cross-Origin-Opener-Policy "same-origin";
add_header Cross-Origin-Embedder-Policy "require-corp";
add_header Set-Cookie "Path=/; HttpOnly; Secure";
- Sun Aug 07, 2022 3:48 pm
- Forum: Ports
- Topic: love.js standalone player
- Replies: 21
- Views: 239897
Re: love.js standalone player
Thank you very much for you work. I have the following error in firefox console (translated from my language version): CanvasRenderingContext2D is obsolet Use tabs.captureTab API instead for extensions https://developer.mozilla.org/fr/docs/Mozilla/Add-ons/WebExtensions/API/tabs/captureTab A round ci...
- Sat May 07, 2022 1:55 pm
- Forum: Games and Creations
- Topic: [WIP] Reforest
- Replies: 4
- Views: 4188
Re: [WIP] Reforest
Thank you very much, I just noticed that I didn't put a direct link to the .love file for the shader demo (only the sources). It is available in this post of the forum : viewtopic.php?f=4&t=3733&p=247014#p247014
- Sat May 07, 2022 8:42 am
- Forum: Games and Creations
- Topic: [WIP] Reforest
- Replies: 4
- Views: 4188
[WIP] Reforest
This is a work in progress, * Move the main character with cursor keys. * Move the hand by mouse. * Press Esc to quit (and then validate with enter or undo with esc. * if you press enter during game, the flower will bloom. I will maybe make a 2 players games this way. You can get animated objects wi...
- Tue Apr 26, 2022 6:37 pm
- Forum: Support and Development
- Topic: [Solved] Nothing happen with imageData:encode()
- Replies: 2
- Views: 2608
Re: Nothing happen with imageData:encode()
Thank for your answer, nothing either in ~/.local/share/love/lovegame/ Tga as no effect either, but I found it, thanks !!! I run the main.love from /tmp directory for this exemple, like this: cd /tmp/ love . and it was here: ~/.local/share/love/tmp/test.png Tested the tga for information, and nothin...
- Tue Apr 26, 2022 6:16 pm
- Forum: Support and Development
- Topic: [Solved] Nothing happen with imageData:encode()
- Replies: 2
- Views: 2608
[Solved] Nothing happen with imageData:encode()
Here is a simple example about how to output picture to a png file (in 0.11+), after what I read, the exemple on the wiki is not clear, and didn't found anything, but some that tried before 0.11. I use LÖVE 0.11.4, nothing happen, no file created, no error, rights to write. function love.load() canv...
- Wed Mar 23, 2022 10:57 pm
- Forum: Support and Development
- Topic: "loop in gettable" when I add 100 objects to an array
- Replies: 4
- Views: 5994
Re: "loop in gettable" when I add 100 objects to an array
For information, I just had the same error message with LÖVE 11.4, when trying to instanciate a table element with a typo on the initialisation of the table like this (fo instead of foo here):
Code: Select all
fo={} -- o missing (as example)
for i=1,#elt do
foo[i]=elt.x
end