Search found 5 matches
- Sat Oct 29, 2016 10:11 am
- Forum: Support and Development
- Topic: Strange physics behaviour [SOLVED]
- Replies: 6
- Views: 3693
Re: Strange physics behaviour
Thanks so much pgimeno! The physics debug script that I used always crashes once my character touches the bottom platform. But I just added player.body:getAngle() to my players draw function and could clearly see it. IMHO the physics debugging (drawing a outline of every physics body) should be an i...
- Fri Oct 28, 2016 6:23 am
- Forum: Support and Development
- Topic: Strange physics behaviour [SOLVED]
- Replies: 6
- Views: 3693
Re: Strange physics behaviour
Code: Select all
player.fixture:setRestitution(0)

I thought my video file is more persistent instead of a youtube link. But okay, I understand. I uploaded my whole game now as .love file. Any help is highly appreciated :-)
Thanks!
- Fri Oct 28, 2016 6:18 am
- Forum: Support and Development
- Topic: Best way to scale image for retina, not-retina
- Replies: 2
- Views: 2399
Re: Best way to scale image for retina, not-retina
Thanks for your reply. I'm really looking forward to 0.11, I think love2d is on a great way!
- Thu Oct 27, 2016 2:04 pm
- Forum: Support and Development
- Topic: Best way to scale image for retina, not-retina
- Replies: 2
- Views: 2399
Best way to scale image for retina, not-retina
Hi! I used to work with SpriteKit on iOS and my game used that 2x size graphics for retina displays. I'm using the same graphics for my löve game right now and when I set t.window.highdpi = true everything looks good on the iPhone. But when I run the game on my mac (no retina display), everything is...
- Thu Oct 27, 2016 1:03 pm
- Forum: Support and Development
- Topic: Strange physics behaviour [SOLVED]
- Replies: 6
- Views: 3693
Strange physics behaviour [SOLVED]
Hi! I'm new to löve and I'm facing a strange behaviour of the physics engine. In my game I currently have two objects, my player and a platform. Both get a physics body and a shape with the size of the graphics. -- Create player player.body = love.physics.newBody(world, player.position, player.posit...