Search found 9 matches
- Thu Oct 05, 2017 4:05 pm
- Forum: Games and Creations
- Topic: [Android] GoGoAstro released !
- Replies: 4
- Views: 4583
Re: [Android] GoGoAstro released !
Thank you ! I'm working on the star change and mute option.
- Sun Oct 01, 2017 11:41 pm
- Forum: Games and Creations
- Topic: [Android] GoGoAstro released !
- Replies: 4
- Views: 4583
Re: [Android] GoGoAstro released !
Thanks for the feedback. I just released a new version to narrow down the difficulty issue and a cool comet particles animation
This error appears while reading the previous Highscore saved on the phone (workaround would be to re-install it).
Does it happen every time you start the game?
This error appears while reading the previous Highscore saved on the phone (workaround would be to re-install it).
Does it happen every time you start the game?
- Mon Sep 25, 2017 11:18 am
- Forum: Games and Creations
- Topic: [Android] GoGoAstro released !
- Replies: 4
- Views: 4583
[Android] GoGoAstro released !
I just released my first game on Android, done with love and 2d :) I was a nice project to learn a lot of game Dev concepts (from live2D, to some basic maths, some lua insights) trained my drawing and animation skills. https://play.google.com/store/apps/details?id=com.supersquirrelstudio.gogoastro W...
- Sat May 06, 2017 4:52 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 128025
Re: Löve "Light vs. Shadow" Engine v2
On mobile love2d uses OpenGL ES, rather than normal OpenGL. You can see the sort of changes you have to make to the shaders to make them compliant by looking at my main pull request https://github.com/matiasah/shadows/pull/1 Thanks for the reply. I figured this out a bit later. Due to the error abo...
- Sun Feb 12, 2017 11:03 am
- Forum: Support and Development
- Topic: [SOLVED] Gradient shader getting rotated
- Replies: 2
- Views: 2646
Re: Gradient shader getting rotated
Brillant ! Thank you for your help! Here's the working shader updated myShader = love.graphics.newShader[[ number y; vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){ vec4 pixel = Texel(texture, texture_coords);//This is the current pixel color y = screen_coords.y / ...
- Sat Feb 11, 2017 6:32 pm
- Forum: Support and Development
- Topic: [SOLVED] Gradient shader getting rotated
- Replies: 2
- Views: 2646
[SOLVED] Gradient shader getting rotated
Hello, I build this shader for shadow creation purposes. I would like to get it drawn from top to bottom of the texture. But during the love.graphics.draw() the strite is getting rotated and so the shader result :/ Could you help me to resolve this problem, please? I would like with any rotated love...
- Sun Nov 27, 2016 10:50 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 128025
Re: Löve "Light vs. Shadow" Engine v2
Do you know if this version of Light vs. Shadow Engine v2 is supported on Android? While starting the basic demos, I get errors like the below (OPO, Android 6.0.1, Love2d from Google Play): Line1: ERROR: 'uniform' : cannot initialize this type of qualifier http://i66.tinypic.com/359lds5.png On deskt...
- Mon Nov 14, 2016 8:00 pm
- Forum: Libraries and Tools
- Topic: Alexar's Physics Editor(APE)
- Replies: 59
- Views: 66009
Re: Alexar's Physics Editor(APE)
Fond this problem in util.lua: function string.stripfilename(filename) print(filename) return string.match(filename, ".+\\([^\\]*%.%w+)$") -- *nix system end On Linux seems it should be (tested on Manjaro): function string.stripfilename(filename) print(filename) return string.match(filenam...
- Sat Nov 05, 2016 9:36 am
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 131899
Re: [Library] anim8 - An animation library - v2.3.0 released
Hello, FYI, I could not understand how to get a CURRENT frame count and TOTAL frame count for an animation. So I modified a bit the anim8.lua by adding: function Animation:getCurrentFrameCounter() return self.position end function Animation:getTotalFrameCounter() return #self.frames end (Posting thi...