Search found 9 matches

by piotrek75
Thu Oct 05, 2017 4:05 pm
Forum: Games and Creations
Topic: [Android] GoGoAstro released !
Replies: 4
Views: 4583

Re: [Android] GoGoAstro released !

Thank you ! I'm working on the star change and mute option.
by piotrek75
Sun Oct 01, 2017 11:41 pm
Forum: Games and Creations
Topic: [Android] GoGoAstro released !
Replies: 4
Views: 4583

Re: [Android] GoGoAstro released !

Thanks for the feedback. I just released a new version to narrow down the difficulty issue and a cool comet particles animation :)
This error appears while reading the previous Highscore saved on the phone (workaround would be to re-install it).
Does it happen every time you start the game?
by piotrek75
Mon Sep 25, 2017 11:18 am
Forum: Games and Creations
Topic: [Android] GoGoAstro released !
Replies: 4
Views: 4583

[Android] GoGoAstro released !

I just released my first game on Android, done with love and 2d :) I was a nice project to learn a lot of game Dev concepts (from live2D, to some basic maths, some lua insights) trained my drawing and animation skills. https://play.google.com/store/apps/details?id=com.supersquirrelstudio.gogoastro W...
by piotrek75
Sat May 06, 2017 4:52 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 128025

Re: Löve "Light vs. Shadow" Engine v2

On mobile love2d uses OpenGL ES, rather than normal OpenGL. You can see the sort of changes you have to make to the shaders to make them compliant by looking at my main pull request https://github.com/matiasah/shadows/pull/1 Thanks for the reply. I figured this out a bit later. Due to the error abo...
by piotrek75
Sun Feb 12, 2017 11:03 am
Forum: Support and Development
Topic: [SOLVED] Gradient shader getting rotated
Replies: 2
Views: 2646

Re: Gradient shader getting rotated

Brillant ! Thank you for your help! Here's the working shader updated myShader = love.graphics.newShader[[ number y; vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){ vec4 pixel = Texel(texture, texture_coords);//This is the current pixel color y = screen_coords.y / ...
by piotrek75
Sat Feb 11, 2017 6:32 pm
Forum: Support and Development
Topic: [SOLVED] Gradient shader getting rotated
Replies: 2
Views: 2646

[SOLVED] Gradient shader getting rotated

Hello, I build this shader for shadow creation purposes. I would like to get it drawn from top to bottom of the texture. But during the love.graphics.draw() the strite is getting rotated and so the shader result :/ Could you help me to resolve this problem, please? I would like with any rotated love...
by piotrek75
Sun Nov 27, 2016 10:50 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 128025

Re: Löve "Light vs. Shadow" Engine v2

Do you know if this version of Light vs. Shadow Engine v2 is supported on Android? While starting the basic demos, I get errors like the below (OPO, Android 6.0.1, Love2d from Google Play): Line1: ERROR: 'uniform' : cannot initialize this type of qualifier http://i66.tinypic.com/359lds5.png On deskt...
by piotrek75
Mon Nov 14, 2016 8:00 pm
Forum: Libraries and Tools
Topic: Alexar's Physics Editor(APE)
Replies: 59
Views: 66009

Re: Alexar's Physics Editor(APE)

Fond this problem in util.lua: function string.stripfilename(filename) print(filename) return string.match(filename, ".+\\([^\\]*%.%w+)$") -- *nix system end On Linux seems it should be (tested on Manjaro): function string.stripfilename(filename) print(filename) return string.match(filenam...
by piotrek75
Sat Nov 05, 2016 9:36 am
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 84
Views: 131899

Re: [Library] anim8 - An animation library - v2.3.0 released

Hello, FYI, I could not understand how to get a CURRENT frame count and TOTAL frame count for an animation. So I modified a bit the anim8.lua by adding: function Animation:getCurrentFrameCounter() return self.position end function Animation:getTotalFrameCounter() return #self.frames end (Posting thi...