Search found 9 matches
- Sat Oct 22, 2022 10:06 am
- Forum: Games and Creations
- Topic: Alchemist, a "traditional" roguelike
- Replies: 13
- Views: 45162
Re: Alchemist, a "traditional" roguelike
Very nice UI ! Did you manage it yourself, or are you using an existting lib for the UI ?
- Wed Jul 05, 2017 7:30 am
- Forum: General
- Topic: mesh creation tools?
- Replies: 1
- Views: 3228
Re: mesh creation tools?
You have two problems: 1) which tool for modelize ? 2) which format for exporting / importing (i'd suggest your own format with only list of vertices, and list of tris or lines). For me, the big issue is not the modeler, as you may use wings3d as well, but the format of data. But data format *is* th...
- Sun May 28, 2017 9:17 am
- Forum: General
- Topic: Very high CPU usage on Debian 8
- Replies: 9
- Views: 8048
Re: Very high CPU usage on Debian 8
ArchLinux , kernel 4.10.11 Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz 8 Gb ram. Running love 0.10.2 (title screen): %CPU VIRT RES COMMAND 13,9 204,6m 32,6m love 5,3 310,2m 64,9m Xorg I've included Xorg too, because the % of total load must consider this too (Xorg is doig display tasks too, and is belo...
- Wed May 24, 2017 11:38 am
- Forum: Support and Development
- Topic: Texture reduction
- Replies: 0
- Views: 1916
Texture reduction
Hello, To continue a very interesting discussion on #love, i present you my attempt of texture reduction. Thanks to Amadiro, Slime, and z0rg , i've made a lot of progress. The goal is to reduce a canvas to a more exploitable thing, to do color quantization. It can be done without shader, but i've be...
- Fri Oct 07, 2016 3:10 pm
- Forum: General
- Topic: Skeletal animation in 2D
- Replies: 11
- Views: 11722
Re: Skeletal animation in 2D
«Well» I thought «may be it's a problem with my iqm file. So i borrowed the tiger.iqm in Ludum Dare 35 moe's assets. I've also checked one more time in LD35 how the beast was animated , but as i didn't found anything new, i must have missed something :( I just found a difference between my sources o...
- Thu Oct 06, 2016 3:30 pm
- Forum: General
- Topic: Skeletal animation in 2D
- Replies: 11
- Views: 11722
Re: Skeletal animation in 2D
Hello again, Well i've generated an iqm with a simple animated model (two quads with two bones, one quad is rotating on Z axis). The model is loaded, i display it, but i can only see frame 0. I've asked for animation, but it stays on its first frame. Reading the documentation of anim9, it seems that...
- Mon Oct 03, 2016 3:10 pm
- Forum: General
- Topic: Skeletal animation in 2D
- Replies: 11
- Views: 11722
Re: Skeletal animation in 2D
Yes shakesoda, as long as the time involved in extra computations is negligible, i agree with you: not a problem. Thank you for providing tools and code. As Blender does not ship an IQM exporter, i've searched and found this: https://github.com/excessive/iqm-sdk I haven't done tests with it for the ...
- Sun Oct 02, 2016 4:24 pm
- Forum: General
- Topic: Skeletal animation in 2D
- Replies: 11
- Views: 11722
Re: Skeletal animation in 2D
Well, at first, thank you for the answers. Yes, one of my issues is a problem of quaternion calculation with the data provided in the Blender's export. It's not the only one, maybe i'm struggling with something too big to be swallowed in one chunk (quaternions, matrix composition, world space/local ...
- Sun Oct 02, 2016 10:49 am
- Forum: General
- Topic: Skeletal animation in 2D
- Replies: 11
- Views: 11722
Skeletal animation in 2D
Hello, I'm interested with animating 2D mesh . The mesh would be created and exported from Blender . Then, i get the vertices and created the object with love.graphics.NewMesh . I could use a vertex shader for doing the animation. For doing this, i need a format available in Blender (i don't feel li...