Search found 3 matches
- Sat Dec 03, 2016 2:22 am
- Forum: Games and Creations
- Topic: Composite sprites
- Replies: 13
- Views: 9293
Re: Composite sprites
Skeletal animation definitely seems like what you (and me) want. The only problem is that spine is the only one with a working (not to mention first-class, made by themselves) runtime for love2d. But it's incredibly expensive, has a restrictive license that is terrible for hobbiests and game jams, a...
- Sat Dec 03, 2016 2:02 am
- Forum: General
- Topic: Skeletal animation in 2D
- Replies: 11
- Views: 11316
Re: Skeletal animation in 2D
Any updates on this? I think there's a great possible future with love2d and coa_tools ( https://github.com/ndee85/coa_tools ), but I don't think there are currently any libraries that can use its output. I was going to start on a dragonbones runtime for love2d ( https://github.com/acleverpun/dragon...
- Fri Sep 09, 2016 5:10 pm
- Forum: Libraries and Tools
- Topic: fuzzy love
- Replies: 39
- Views: 22868
Re: fuzzy love
@ishkabible, did you end getting anywhere significant with this? I really like the idea of having a simple game framework that allows for coding everything in Squirrel, in the same way that Love2d does with Lua. I was looking into doing it myself but decided I didn't quite have the time (or patience...