Search found 4 matches
- Wed Sep 22, 2010 8:26 pm
- Forum: Support and Development
- Topic: Bullets / Particle Engine / Physics
- Replies: 1
- Views: 1756
Bullets / Particle Engine / Physics
HI im currently developing a game (attached) only spent abouts 2 days on it, and im not finished AI, but more pressing matters need coded I developed my own bullet system and collision, in which the bullet is a ray (vector)(line segment), which moves with constant velocity im trying to attach partic...
- Sun Aug 22, 2010 9:44 pm
- Forum: General
- Topic: Shaders and FBOs
- Replies: 53
- Views: 22519
Re: Shaders and FBOs
Anyone got a compiled windows version
- Sun Aug 22, 2010 8:46 pm
- Forum: Support and Development
- Topic: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader
- Replies: 5
- Views: 5949
Re: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shad
Thanks for all the replys, i also got a pm from rhezalouis who told me to use ImageData (Duh) anyway i never though of searching for shaders, i mustn't have searched all the forums anyway ive got phong lighting working at the amazing speed of 2 fps (131,072 sqrt's per frame) (Could be used as dynami...
- Wed Aug 18, 2010 1:05 am
- Forum: Support and Development
- Topic: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader
- Replies: 5
- Views: 5949
Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader
Did a search and found a somewhat vague answer
and i fear i already know the answer but ......
is there anyway to retrieve pixel information from a loaded image, for a pixel shader, normal map combo
thanks, if not any tips for getting lighting to work
and i fear i already know the answer but ......
is there anyway to retrieve pixel information from a loaded image, for a pixel shader, normal map combo
thanks, if not any tips for getting lighting to work