Search found 4 matches

by McP
Wed Sep 22, 2010 8:26 pm
Forum: Support and Development
Topic: Bullets / Particle Engine / Physics
Replies: 1
Views: 1756

Bullets / Particle Engine / Physics

HI im currently developing a game (attached) only spent abouts 2 days on it, and im not finished AI, but more pressing matters need coded I developed my own bullet system and collision, in which the bullet is a ray (vector)(line segment), which moves with constant velocity im trying to attach partic...
by McP
Sun Aug 22, 2010 9:44 pm
Forum: General
Topic: Shaders and FBOs
Replies: 53
Views: 22519

Re: Shaders and FBOs

Anyone got a compiled windows version
by McP
Sun Aug 22, 2010 8:46 pm
Forum: Support and Development
Topic: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader
Replies: 5
Views: 5949

Re: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shad

Thanks for all the replys, i also got a pm from rhezalouis who told me to use ImageData (Duh) anyway i never though of searching for shaders, i mustn't have searched all the forums anyway ive got phong lighting working at the amazing speed of 2 fps (131,072 sqrt's per frame) (Could be used as dynami...
by McP
Wed Aug 18, 2010 1:05 am
Forum: Support and Development
Topic: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader
Replies: 5
Views: 5949

Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader

Did a search and found a somewhat vague answer
and i fear i already know the answer but ......

is there anyway to retrieve pixel information from a loaded image, for a pixel shader, normal map combo

thanks, if not any tips for getting lighting to work