Search found 4 matches
- Fri Sep 09, 2016 8:03 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838652
Re: Simple Tiled Implementation - STI v0.16.0.3
I tried to have the article updated but the pr was never accepted. Ah, so STI updated and broke old code, but you weren't allowed to update the tutorial? That sucks. If that doesn't work out, maybe post an updated tutorial elsewhere? Thank you for the tutorial, hopefully after I'll be far enough to...
- Fri Sep 09, 2016 9:30 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838652
Re: Simple Tiled Implementation - STI v0.16.0.3
How many layers do you have, Scottbert? Might be you're running into the same issue I had - count your layers and add the sprites after them, so if you have 2 layers you make sprites the 3rd. Yup! Now the player draws, but I get this... Error: main.lua:46: attempt to call field 'point' (a nil value...
- Fri Sep 09, 2016 3:03 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838652
Re: Simple Tiled Implementation - STI v0.16.0.3
Thank you! ...But now the player sprite doesn't display. I copied everything exactly, except for the filename of the player sprite (which is right because it gives me an error if it's wrong) and the name of the object layer in the file (I called it 'Objects' instead of 'Spawn Point' in Tiled) -- Inc...
- Thu Sep 08, 2016 11:22 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838652
Re: Simple Tiled Implementation - STI v0.16.0.3
Hello! I am new to Lua and Love, and am attempting to follow the tutorial provided here: http://lua.space/gamedev/using-tiled-maps-in-love I've dropped the sti folder into the same directory as main.lua, and written the most basic of main.luas as suggested in the tutorial: -- Include Simple Tiled Im...