Search found 7 matches
- Sat Apr 22, 2017 7:41 pm
- Forum: Support and Development
- Topic: Implementing power-ups
- Replies: 2
- Views: 2260
Re: Implementing power-ups
Thanks, I completely forgot about love.timer.
- Sat Apr 22, 2017 6:42 pm
- Forum: Support and Development
- Topic: Implementing power-ups
- Replies: 2
- Views: 2260
Implementing power-ups
I want to have power up which increments player's speed stored in player.speed , but I want to make it last only for some time - I want to do it asynchronously with callback function which would be called after defined period. What's the easiest way to do this? function Player:speedUp() self.speed =...
- Sat Sep 03, 2016 9:57 pm
- Forum: Support and Development
- Topic: Performance questions! (collision and animations)
- Replies: 8
- Views: 4984
Re: Performance questions! (collision and animations)
How does the trait know that the collision with the bullet has occured? Surely there's got to more collision checking somewhere? No. Look, imagine that you have one model (something like class in object-oriented programming) - all other instances are based on that model. Model says something like t...
- Sat Sep 03, 2016 9:36 pm
- Forum: Support and Development
- Topic: Performance questions! (collision and animations)
- Replies: 8
- Views: 4984
Re: Performance questions! (collision and animations)
1) I'm not experienced with Love2D but I think it's much easier (if it's possible in Lua), to add trait to enemy object to lose health / kill itself in collision with bullet so you wouldn't have to check for every instance whether there's a collision or not and let them do it on it's own or reversib...
- Sat Sep 03, 2016 8:15 pm
- Forum: Support and Development
- Topic: Support for newer versions of LÖVE
- Replies: 6
- Views: 5467
Re: Support for newer versions of LÖVE
So, if I understand you correctly, I need to have same version of engine that was used to build the game? Is there a way to have multiple version of engine installed in same time (something like version manager)?
Alright, executable is way to go Thanks for answer!
Alright, executable is way to go Thanks for answer!
- Sat Sep 03, 2016 7:40 pm
- Forum: Games and Creations
- Topic: Liquid Runner
- Replies: 10
- Views: 9498
Re: Liquid Runner
Nice game!
- Sat Sep 03, 2016 7:27 pm
- Forum: Support and Development
- Topic: Support for newer versions of LÖVE
- Replies: 6
- Views: 5467
Support for newer versions of LÖVE
Hello everyone! I'm beginner with LÖVE so I downloaded few games to see how powerful it is but it looks like older games are unable to run on newer versions of engine; are there any plans about this or I missed something important reading documentation because technically this will mean that games I...