Search found 139 matches
- Wed Apr 12, 2017 1:04 pm
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 59341
Re: Porting my own Veins of the Earth to LOVE
Do you think switching to ECS would help with the actor creation performance problem? It's a huge showstopper and I've been making a Java port in which creating 4 actors takes 20 ms...
- Thu Mar 02, 2017 7:31 am
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 59341
Re: Porting my own Veins of the Earth to LOVE
I spent the last few days trying to speed up game's startup. I rearranged the loading order, so that actual classes and tiles are loaded AFTER you decide to start the game (since a player could exit at the main menu for some reason). This made the main menu loading almost instantaneous. I removed so...
- Sat Feb 25, 2017 7:52 pm
- Forum: Libraries and Tools
- Topic: Knife: a collection of micro-modules
- Replies: 24
- Views: 20027
Re: Knife: a collection of micro-modules
Does not what?Meaning: "-mainMenu|arcade|gameover" does not and it has to be part of the components list.
- Sat Feb 25, 2017 8:23 am
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 59341
Re: Porting my own Veins of the Earth to LOVE
4aiman, thanks for the report. I'm sorry to say I wasn't able to squeeze a fix this week. https://love2d.org/imgmirrur/KVdgHXU.gif Pretty debug item creation screen https://love2d.org/imgmirrur/wjdybXnl.jpg Funny bug with outline shader https://love2d.org/imgmirrur/7fjJwUhl.jpg Visibility overlay th...
- Fri Feb 24, 2017 2:03 pm
- Forum: General
- Topic: Is Love a Suitable Engine for my Project?
- Replies: 9
- Views: 10885
Re: Is Love a Suitable Engine for my Project?
Frimbleglim, I am making a roguelike/RPG hybrid in LOVE. Out of all the features you listed, I don't have saving implemented yet (but there are several serialization libraries that help with it) nor do I use playing cards. Check out ROTLove library for randomization, and STI for drawing the map. You...
- Fri Feb 24, 2017 2:00 pm
- Forum: Support and Development
- Topic: Optimize image loading / displaying
- Replies: 7
- Views: 6527
Re: Optimize image loading / displaying
Is there a way to batch lines written using love.graphics.print?
- Thu Feb 23, 2017 11:46 am
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 99349
Re: [Library] tiny-ecs - Fast Simple Entity Component System
Are the two demos by bakpakin the only examples of how to use it? I wanted to change parts of my existing project to a component structure since I'm having problems with loops/diamond problem when using inheritance...
- Thu Feb 23, 2017 11:42 am
- Forum: Support and Development
- Topic: table & for loop
- Replies: 5
- Views: 5248
Re: table & for loop
Your graph table only has one line because you're reinitializing it on every run of the loop
Move graph = {} two lines higher (so that it's before the for i=1,60)
Don't worry, it happened to me too
Move graph = {} two lines higher (so that it's before the for i=1,60)
Don't worry, it happened to me too
- Tue Feb 21, 2017 6:52 pm
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 59341
Re: Porting my own Veins of the Earth to LOVE
The isometric version is now equal to the orthogonal version. The only thing missing is somehow showing the FOV. The library bug which caused you to get all identical rolls when creating character was fixed. https://love2d.org/imgmirrur/EiZAcCQ.gif A short clip of the game in action I also sneaked i...
- Tue Feb 21, 2017 11:48 am
- Forum: Libraries and Tools
- Topic: Middleclass 4.x Object-Orientation for Lua
- Replies: 21
- Views: 24029
Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua
I just realized I am using the outdated Lua module keyword in my project.
I am looking for an OOP implementation that allows multiple inheritance. I looked through git and github wiki and I am not sure whether middleclass supports it or not.
I am looking for an OOP implementation that allows multiple inheritance. I looked through git and github wiki and I am not sure whether middleclass supports it or not.