Search found 83 matches
- Mon Mar 06, 2017 6:59 pm
- Forum: General
- Topic: Shockwave effect
- Replies: 11
- Views: 9770
Re: Shockwave effect
Looks awesome! I used a similar effect in an old project of mine using a modified fisheye-effect shader. This method however seems much better, I'll remember this if I ever need something similar! There was one thing I didnt quite understand though. When holding down space while the displacement sha...
- Thu Feb 16, 2017 2:43 pm
- Forum: General
- Topic: problem with to sprite .
- Replies: 6
- Views: 5012
Re: problem with to sprite .
I can see in love.update you set the position of the paddle. Right below it, simply add the check if its out of the screen. Hopefully you understand what the code does, otherwise you wont learn anything :P love.update is called every frame, and is where game logic should take place most of the time....
- Thu Feb 16, 2017 2:07 pm
- Forum: General
- Topic: problem with to sprite .
- Replies: 6
- Views: 5012
Re: problem with to sprite .
Hey! Please upload a .love file so it is easier for everyone to test it. Breakout.love Also some code examples are very helpful. To prevent the paddle from going outside the screen, you can add a simple check. I didn't look at your code, but something like this would work: gameWidth = love.graphics....
- Wed Feb 08, 2017 11:52 am
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 43931
Re: Depths of Limbo - Roguelike Shooter
My bet is current working directory is set to something weird (or obvious but I don't know now, couldn't determine) - in such a case creating the dir from game should help. Any reason why you're using io instead of love.filesystem ? Not really, the library I found uses IO. I'll look into fixing thi...
- Tue Feb 07, 2017 8:49 pm
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 43931
Re: Depths of Limbo - Roguelike Shooter
- Nothing saves for me (settings, collections :(), unless running from unpacked love. (I'm on a mac) Create a folder named GameSave in the Depths of Limbo folder and this should be fixed. Not sure why but sometimes the folder isnt downloaded. Should probably add a check and make one if its not ther...
- Tue Feb 07, 2017 8:03 pm
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 43931
Re: Depths of Limbo - Roguelike Shooter
Welp. It worked the first time, but I got an error (missing file assets/audio/music/Failure.ogg) from the second time onwards. Which is really weird considering I can run the .love file itself and the file actually is there. I had that issue at first, but thought I fixed it - apparently not :P Very...
- Tue Feb 07, 2017 5:10 pm
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 43931
Re: Depths of Limbo - Roguelike Shooter
No problem man, hope you'll enjoy the game!Nixola wrote:Works perfectly on my end! Thanks for the Linux release!
- Tue Feb 07, 2017 4:32 pm
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 43931
Re: Depths of Limbo - Roguelike Shooter
Linux version should be up now, let me know how it runs!xNick1 wrote: I would like to play it on Linux though :/
Had some performance issues on my system, but I suspect its on my end.
- Mon Feb 06, 2017 8:43 pm
- Forum: Support and Development
- Topic: slide effect
- Replies: 2
- Views: 2891
Re: slide effect
Hey! I can see that you're using player.vy for gravity, which creates smooth movement on the y-axis. You can do the same for horizontal movement, by storing a player.vx and adding that to the x position each frame instead. If the player releases the key you can lerp the vx to zero. Pseudo code: if l...
Re: LÖVE Jam
Sounds awesome! Will definitely join this if I can, hopefully we'll see tons of great LÖVE games!