Search found 234 matches
- Mon Dec 19, 2022 6:33 pm
- Forum: Support and Development
- Topic: Performance issue: 80% usage of a 3080 12gb? Bruh
- Replies: 16
- Views: 3804
Re: Performance issue: 80% usage of a 3080 12gb? Bruh
1. You are creating a lot of garbage. Check out this graph from jprof Capture1.PNG The green line is the memory usage. When you see that triangle graph it means the GC is trying HARD to clean up the huge amounts of garbage you are creating. That's what causes the lag spikes, around 3 MB for every 30...
- Fri Dec 02, 2022 4:41 pm
- Forum: Games and Creations
- Topic: Stone Kingdoms 0.4.0 (RTS)
- Replies: 15
- Views: 26350
Re: Stone Kingdoms 0.4.0 (RTS)
Released 0.4.0! It's available on itch.io here: https://stonekingdoms.itch.io/stone-kingdoms-rts Changelog Fixed: - Units will no longer go through objects if they are placed after their path has been found - Units will sometimes not free up the last place they've been at - Fixed woodcutters getting...
- Tue Aug 23, 2022 7:30 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722492
- Sat Jul 09, 2022 8:13 am
- Forum: Games and Creations
- Topic: Abandoned ECS platformer
- Replies: 5
- Views: 3438
Re: Abandoned ECS platformer
Looks great, movement is natural, plays very smooth, I'd say you have a solid base here. The art looks great too.
- Mon Jun 06, 2022 6:30 am
- Forum: Games and Creations
- Topic: Stone Kingdoms 0.4.0 (RTS)
- Replies: 15
- Views: 26350
Re: Stone Kingdoms 0.3.1 (RTS)
Added version 0.3.1
Features:
Features:
- Graphical interface
- Saving/loading
- Elevated terrain
- Shadows
- Rivers
- and more!
- Tue Mar 15, 2022 6:46 pm
- Forum: General
- Topic: Has anyone tried to 'cost' their project development?
- Replies: 8
- Views: 8780
Re: Has anyone tried to 'cost' their project development?
I used to track my time in Gitlab, where my repository lives. I stopped because I didn't really care, but you could get a nice breakdown to see which features were the most "expensive", how long they took you on average, etc.
- Sat Feb 05, 2022 5:29 pm
- Forum: Games and Creations
- Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
- Replies: 110
- Views: 142037
Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
Looks great! Keep up the good work
- Fri Jan 14, 2022 4:44 pm
- Forum: Libraries and Tools
- Topic: Ent - simple & easy to use logging library
- Replies: 5
- Views: 8434
Re: Ent - simple & easy to use logging library
That will work for me, although I was thinking of in conjuction with log levels. That being said, I think this is the better option anyways. Thanks!
- Thu Jan 13, 2022 8:59 pm
- Forum: Libraries and Tools
- Topic: Ent - simple & easy to use logging library
- Replies: 5
- Views: 8434
Re: Ent - simple & easy to use logging library
Looks great! Probably time to replace my print statements. Can I request a feature? local map_logger = ent.logger("map") map_logger.info("Loaded map Abyss") -- Output [map] Loaded map Abyss Would be nice to have a built in wrapper so I can differentiate between various systems.
- Sun Nov 28, 2021 8:48 am
- Forum: Games and Creations
- Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
- Replies: 110
- Views: 142037
Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
I understand. Don't get me wrong - the performance is not a deal breaker for me, just wanted to give some feedback on it. Respect for having a clear path forward, that's always important! When you eventually reach the next optimization phase, let me know, I can give you some directions. However as y...