Search found 4 matches

by straydogstrut
Tue Oct 04, 2016 9:43 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 824942

Re: Simple Tiled Implementation - STI v0.16.0.3

Thanks Karai, No worries, I realised putting my query on the end of this topic might mean it would be buried.. but I thought it might end up being useful to others. Thanks for clarifying. I think that's where I was getting confused. As you said, the only thing your plugin is concerned with is the co...
by straydogstrut
Mon Oct 03, 2016 12:13 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 824942

Re: Simple Tiled Implementation - STI v0.16.0.3

EDIT: I believe i've resolved my original problem, but still unsure of correct usage as follows: I mistakenly thought I wasn't accessing the 'collidable' custom property of the layer when actually the error was being thrown because the two rectangles i'd manually created didn't have a 'collidable' e...
by straydogstrut
Wed Aug 24, 2016 10:22 pm
Forum: Support and Development
Topic: Sliding Tile Puzzle - Collision Bounds and Tileset
Replies: 3
Views: 2805

Re: Sliding Tile Puzzle - Collision Bounds and Tileset

Thank you both for your replies and clear explanations. I've been able to implement your suggestions and it works perfectly. I'm really really impressed! And don't forget: Beware of bugs in the above code; I have only proved it correct, not tried it. Your code was great; I only needed to make a few ...
by straydogstrut
Mon Aug 22, 2016 11:13 pm
Forum: Support and Development
Topic: Sliding Tile Puzzle - Collision Bounds and Tileset
Replies: 3
Views: 2805

Sliding Tile Puzzle - Collision Bounds and Tileset

Hi all, I'm trying to create a sliding tile puzzle - ie. an image made of various tiles with one blank space that must be rearranged into the correct configuration. Here is an example . I'm new to Love2D so have been working my way through the various tutorials. In particular the gridlocked player e...