Search found 3 matches
- Sun Aug 21, 2016 11:41 pm
- Forum: Support and Development
- Topic: Best practice for destroying enemies in array
- Replies: 10
- Views: 9526
Re: Best practice for destroying enemies in array
I like the world and world manager idea - thanks! Might use that
- Sat Aug 20, 2016 4:59 am
- Forum: Support and Development
- Topic: Best practice for destroying enemies in array
- Replies: 10
- Views: 9526
Re: Best practice for destroying enemies in array
Thanks for all the help guys! @_@ This helped a ton, I didn't expect such a huge response. You guys rock! So, here's the solution I settled on (for now, at least!) First off, I flagged old bubbles as deletable... -- Inside bubble self.advanceFrame = function() local anim = self.animations[self.anima...
- Thu Aug 18, 2016 5:22 am
- Forum: Support and Development
- Topic: Best practice for destroying enemies in array
- Replies: 10
- Views: 9526
Best practice for destroying enemies in array
Heya! First few days with Love2d here - I was wondering what the 'right' way to remove an object from a table is. I'd like to destroy it at the "destroy here..." point. Also any ideas about best practices or what to read up on for larger love2d oriented games, I'd love to hear. Thanks in a...