How do I run debug?raidho36 wrote:Well, it can't be nil, end of story. It has to know what to draw before it can draw it.
Fire up a debugger and see where the quad reference becomes nil.
The fact that he wrote in the console is a debug?
How do I run debug?raidho36 wrote:Well, it can't be nil, end of story. It has to know what to draw before it can draw it.
Fire up a debugger and see where the quad reference becomes nil.
I could not find his video = (MicroMacro wrote:Look up SockMonkee Development. His tutorials are a bit old, but are still mostly relevant. Its where I learned how to code.
Thank you, I'll remember you, if I need help turn to you4aiman wrote:Feel free to ask me via PM if you need to.
I'm far from being the best love2d user, but I'll try to help.
Especially since you'll be able to ask in Russian
Thanks again for your reply to my topic =)4aiman wrote:You've got a little tiny typo on line #20 of map.lua.
It's "nextPosX", not "nexpPosX".
Thank you for at least one bug fixed4aiman wrote:I'll put the same answer here as well. Just in case. Moderators will do what has to be done anyway
You've got a little tiny typo on line #20 of map.lua.
It's "nextPosX", not "nexpPosX".