Thanks a ton.AnRu wrote:pgimeno's gifload does gif loading.
Search found 8 matches
- Wed Aug 17, 2016 7:52 pm
- Forum: Support and Development
- Topic: Using .gif in love2d?
- Replies: 3
- Views: 5447
Re: Using .gif in love2d?
- Wed Aug 17, 2016 7:37 pm
- Forum: Support and Development
- Topic: Using .gif in love2d?
- Replies: 3
- Views: 5447
Using .gif in love2d?
I created a .gif i'd like to use as my player, however love2d won't load it. Is there any other way to use a .gif animation, or any other way to animate something period?
- Fri Aug 05, 2016 6:14 pm
- Forum: Support and Development
- Topic: More ipairs Confusion
- Replies: 12
- Views: 6678
Re: More ipairs Confusion
Your problem is in love.draw(). You're drawing the wrong table, the one that says, "Line 1", which is textLine.one. You really should be printing the table signText.line1.text. The love.draw you have, incorrect: if signBool then lg.draw(sign.img, sign.x, sign.y) lg.print(textLine.one.text,...
- Fri Aug 05, 2016 2:59 am
- Forum: Support and Development
- Topic: Collision resolution with bump.lua
- Replies: 3
- Views: 3048
Re: Collision resolution with bump.lua
I had some time to sit down and write the code for what I meant. You could do this at line 43 in your player.lua to see if any of the collisions came from above the player: local cols player.x, player.y, cols = world:move(player, player.x + player.dx, player.y + player.dy) for _, col in ipairs(cols...
- Thu Aug 04, 2016 4:55 pm
- Forum: Support and Development
- Topic: Collision resolution with bump.lua
- Replies: 3
- Views: 3048
Collision resolution with bump.lua
I finally figured out collisions with bump.lua, but now im having trouble with the resolution of the collisions. I have it so my player item collides with the floor and walls, but i want to make it so if the ceiling collides with the player, the game quits with love.event.quit(). here is the project...
- Thu Aug 04, 2016 3:42 am
- Forum: Support and Development
- Topic: help with bump.lua?
- Replies: 3
- Views: 2482
Re: help with bump.lua?
Okay, how about, how do i make two things collide in bump.luaairstruck wrote:Probably, if you ask a specific question about it.Janzo wrote:Can someone with experience help me out with bump.lua?
- Thu Aug 04, 2016 3:29 am
- Forum: Support and Development
- Topic: help with bump.lua?
- Replies: 3
- Views: 2482
help with bump.lua?
I cannot figure out bump.lua. Can someone with experience help me out with bump.lua?
- Tue Aug 02, 2016 2:45 am
- Forum: Support and Development
- Topic: Can someone please explain "for" statements in lua?
- Replies: 11
- Views: 6116
Can someone please explain "for" statements in lua?
I've been using love for a little bit of time now, and i'm quite familiar with lua. However there is this one thing i have never grasped. Those freaking for statements. i see things like for i = 1,100 do blah blah blah end all the time, and i really can't seem to understand it can someone explain it...